[Flying Pigs] New Reward System & Program: Captain for a week (or more)

Day 5,911, 05:05 Published in USA USA by Zur1en


Greetings

First of all I would like to welcome all our members and show you how happy I am for the peak of activity that our MU is experiencing! And of course I couldn't help but thank all the members who, whether being with us from the beginning or having joined us along the way, have been following us because all together we are making this MU one of the most powerful Air MU's in the entire eWorld.

This article serves to inform our members and the entire community of the update we made to our weekly rewards system as well as a new program that is being introduced called "Captain for a week (or more)".


About the new and improved rewards system

First of all, the name “Elite” was added to the name of the rewards program, why is this? Before, any member received rewards, as long as they used our avatar and made a minimum of 175 weekly aerial kills, which gave rewards ranging from the lowest and most insignificant to medium rewards, but the money wasted on low rewards ended up lowering the rewards of those who were to give more than the average, and that's what we want, to reward the Extraordinary and not the average to encourage everyone to give a little more of themselves and therefore, the new rules for earning weekly rewards are:

- Do a minimum of 1M damage and/or 1500 aerial kills
- Use the Official MU Avatar border

And how are the calculations processed, you ask?
There will be a weekly Budget Base, so far the test has been done with 500,000 cc and I think it has given good results, so for now this will be the budget used for normal weeks. If more members join and we see that the budget becomes insufficient or if there are weeks of events, this budget can be increased.

- First only members who meet the requirements mentioned above will be listed
- According to the formula, the Base Budget will be divided into 2 equal parts, one that will reward each person's damage and another that will reward each person's kills (in this way even those who have a lower rank, and make an effort, have equal opportunity for good rewards). In other words, following the example above, 250,000 will correspond to the total damage done by those members who meet the requirements, and the percentage of that damage that each one gave will be the percentage of that budget that each one receives, and the same for kills.
- But as said, it is a Budget Base, which means it can be exceeded by the following rule: Each member who fulfills all 7 daily Orders will see their prize increase by 20%.

Before there was a limit of 40k cc per reward, at the moment it doesn't exist, each person receives the percentage of the prize they deserve, if they do half the damage that the entire MU did, it's more than fair to receive half the prize.

To date over 21.7M cc has been paid out in rewards!


Program: Captain for a week (or more)

Our regiments for now are divided as follows:
Regiment 1 - Air Commodores
Regiment 2 - Group Captains
Regiment 3 - Others

To increase healthy competitiveness between members, as we consider that this, when in the right measure and in a friendly way, is a very efficient means of growth and increased activity, the captains of the 3 regiments will be changed weekly (or not).

What is the Rule? The player from each regiment with the highest damage of the week will be the captain of the regiment the following week!

It is up to each captain to fight for the seat they won the previous week, and for each other member to try to take it.

As MU grows, new regiments will have to be "created" and divisions adapted to our needs, but I think it is a challenging program with legs to walk on and motivate us to be even better!

If you think this MU suits your style of play, don't hesitate to send me a message to show your interest,

Thank you for reading, without further ado,

Best regards from your commander,
Zur1en




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[Flying Pigs] New Reward System & Program: Captain for a week (or more)
erepublik.com/en/article/2776100
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