[Junkrat] In The Praise of Fighting!
Junkrat
In an interconnected eWorld of political communities, there is only one solution to increase activity:
CONTENT! (More specifically, a specific type of content. Keep reading to find out.)
Let me first elaborate on what I mean by "interconnected political communities eWorld." There are four key words:
1. Interconnected
2. Political
3. Communities
4. eWorld
Let’s start from the 4th and go up to the 1st one…
If you look at the eRepublik world from the top, the community structure is something like this:
↓ The eWorld
↓ Alliances
↓ Countries
→ Political Parties / MUs
The smallest form of communities, with a specific ideology or set of values, starts from Political Parties. Political Parties will then shape the eCongress and eGovernment. And then the governments plus congress will influence how the country and then alliances make decisions and operate.
Each of these communities has influence on each other. They work together, make decisions together, join forces, become enemies of each other, and so on. That is why they are interconnected.
They are also political, meaning they are all trying to grow, compete, and become more powerful. They are all trying to win elections so that they have more influence on making decisions for their countries and alliances.
Now, knowing all that, the question becomes:
How can we make the eWorld more active?
Simply by encouraging them to be more active?
No! That will not do it.
The communities have to have motivation to become more active.
Content:
We know two things about communities:
1. They have interests, ideologies or values.
2. Their objective is to grow, compete, and gain more power.
The only way to promote, debate, and talk in this game is through content/media. (Articles, Shouts, Forum Posts, Discord Posts, Congress Discussions, etc.)
But most of those communities, during the time of their playing, most likely talked about many different things. They are bored of the "usual normal" content.
Normal content doesn’t move them that much.
The only thing that moves communities in eRepublik is when they see their interests, position, values, or their power are in danger or under attack. They become active when they are provoked. When they feel the need to defend their beliefs and their interests.
The most active times, are the times when a country has a big political fight (or disagreement, not necessarily fights) going on between their parties, or a big battle versus a sworn enemy.
This means, if you want more activity in the game, you need to start from your country. And if you want more activity in your country, you need to produce more content and use media, and most definitely embrace and encourage disagreements and arguments! AKA Political Fights.
Start the war from home xD
Political fights means your country is active and healthy, as long as at the end you find a way to progress forward and don’t let the negative emotions get to you personally and affect you long term.
…This message may or may not have been composed by my rat…
…Hakuna Matata!
Comments
Second!
o7
o7
War without Dio Brando is a waste
So eRepublik is a waste from 2009.
He arrived later as well but doesn't act often
o7
V.
Provocative as usual. Good read.
I thought this one wasn’t xD Thanks for reading o/
more likely, just more trite from a bunch of cheaters as always ... nothing changes, just like when SFP bought there way into the top five
You are such a fugging liar. Some forgot to flush the toilet again.
o7
o8 It’s a body builder.
They are also political, meaning they are all trying to grow, compete, and become more powerful. They are all trying to win elections so that they have more influence on making decisions for their countries and alliances.
I read this part and was like that's where you are wrong
But in the end you challenged it.
Politics nowadays are not from small parts, but within alliances (if any)
Most of what's going on now is game mechanics. Some players truely understand it and utilize it in order to have and make the best profit for their countries /alliances
When admins give resource wars every 4-5 years, those who are great at mechanics, come together and "split" resources. For a while after that there MAY be some battles for those who couldn't achieve that much. But mostly become routine after 3-4 months and no new challenges happen
So to sum it up, there actually is not anything to have controversy or dispute about. Usually people get along with their inner challenges, how they can improve their own accounts
There is always something to fight about in this game. Because the structure is based on power and money. Well, unless you are so lazy that you don’t want to challenge anybody and just play your individual thing.
I can agree with Crowley 🙂
To elaborate more, i don’t mean you “Amir Crowley” are lazy. I meant in general there is always something to challenge about, unless you don’t want to challenge things and compete. That’s something else.
Politics also happens everywhere, from the smallest communities up to alliances… we have it in eUS!
There are parties, elections for parties, Congress, elections for congress, CP, elections for CP, then that CP can influence Alliances and so on.
There was a day with the same current system, that we have not had “events”, like resource wars etc.
If the alliance balance was better, we could see those resource owners being changed constantly. That is another matter imo
Dude you are living in your version of the game. The version I'm playing is this:
- guys don't forget to run for congress
- another month and no one up for presidency? We are hammered
- DO NOT VOTE on military law issues
- determination is so high so let's plan to circle some regions between some countries to balance things (complicated due to coordination but still what I call mechanics)
- FIRST HIT RULE
-...
_____________
In my opinion the key point is this :
Junkrat comes to discuss HIS challenges or what HE THINKS is not right. But others who you try to challenge, do not see any problem here (or at least problems they want to tackle)
In your articles you have always started with "so we have this problem and that problem, how can we fix it" but you have lost your audience in first part, cause 90% don't think there is a problem, and 90% of the remaining 10,don't think they have enough motivation /time /energy to tackle them
What is the last time you fought in a real battle for your eCountry?
I guess A LONG LONG TIME, cause you are living in a neutral country.
What is the last you publish an article?
I guess 2 or 3 years ago and that was for getting endorses.
What is the last time you opened a Congress discussion in your country?
What is the last time you did anything else than farming?
Is it the game’s problem then that ALL YOU DO is farming, rather than playing for you eCountry, or is it your/your community’s problem?
You CHOSE to play only for yourself only. That is a CHOICE a lot of other players made. But there are still players who are trying to play this game. Are working inside alliances, are managing real wars, are fighting real wars, are trying to make an impact.
Your community has become comfortable. Try to poke them a little, and attack their interests (AKA farming in your case), try to become CP of eNetherlands and have some real wars there, lose some regions, try to pressure them to fight in REAL battles instead of only farming and then i will tell you how they will compete to bring you down 😉 How they become SHARP to fk you up!
The fact that YOU don’t try, or have the motivations to try, is a YOU problem.
I like it.
To arms!
Pumpkin pie is better
o7
comment... o7
Conflicts do seem to corelate with activity, but they may be the result of activity and not the cause.
It's a good read, as usual. Thanks for wasting your talent. on this game.
huszonot o7
Consider that in smaller countries, including average-sized ones, some of the elements of the structure you mention are mere husks of their former selves. E.g. you still have party and MU banners, but in practice the only active structural element of the community would be a military chat and (or) a congress chat. When the situation in a certain country comes down to this, content production drops dramatically and there's no legitimate way to bolster activity.