tanuljunk a történelemből
Zackuszka
These were all important factors, and played a great part in the fall. But besides them, there were some more factors that the players couldn't compete with: the decisions of admins to change and twist the rules, to keep certain countries in the dark about them, while others could get to know them and prepare - and those were far more influential factors, because in any game players could only play by the rules, and if those are against them, then it is quite hopeless. I want to put down those rule-changes that I think were such factors. These are facts and they were factors in the fall of Hungary:
1) Admins activated all Romania's MPP-s against Hungary. It made havoc of the existing scenario and destroyed the strategy that these countries built up so far. In general it totally destroyed the strategy part of the game, and together with the next point, made it a playground of money, but in this particular case it was a clear and obvious rule-change against Hungary. It was a worldwide activation of MPPs, but this fact doesn't change that in this particular war this rule-change went against Hungary.
2) Admins allowed unlimited wellness packs, which allowed one or two rich players to win battles against whole countries. Those countries who have no rich players (like Hungary) were simply doomed by this.
3) Admins allowed eRomanians to use the fighting script which allows huge influence to be inflected in mere seconds. The so-called fighting script was widely used, as it is quite obvious without any proof that no human can add millions of influence in mere seconds - it is physically impossible.
4) Admins migrated strength skills in a way that heavily favored old, V.1. strength skills, meaning old players - of which Romania has by far the most.
5) Admins changed battle rules to help Romania all the way - the 72 hour rule that forbade us to attack back forever and included RW-s too; the disappearing attack button on Hungary's side that were futilely reported and never fixed by admins; the inability to put down hospitals while Eden could deploy them; the hidden queue of battles that only Romanians knew about - and they changed them in a way that Romanians knew about them beforehand, while Hungarian CP, moderators and officials were only notified days after the actual happenings.
Comments
Illik ám beleírni az eredeti cikk forrását, szerzőjét.
Mert még azt hiszi valaki, hogy te írtad...
A 4. pont egy rakas szar. Mikor utoljara migraltak az erot, en mar jo par eve nyomtam, es a helyzet az lett, hogy egy kezdohoz kepest kb. 3 honap elonyom volt. Ehez persze hozza kell tenni azt, hogy ahogy a tobbi BA is, inteligensen csinaltam az edzest, mindig boosterrel es mikor volt esely dupla-edzesre nyomtam vegig mindkettot maximumon. Egy ket-kattos elonye sokkal kissebb lett volna.
Az elso harom pont viszont persze az, ami tonkretette a jatekot. Jobban ossze se lehet foglalni.
Annyi megjegyzessel, hogy nekunk sincs mit pofazni a 3.nal. Mikor magyar tankok oriasi fake-farmokat tartottak (es adminok nekik is engedtek, hiszen penzt is vasaroltak), a BA volt az egyeduli aki folytonosan felszolt ez ellen. Masok ezeket a csalokat felisteneknek tekintettek. Jo, hogy (legalabb is tudtom szerint) ilyen "tank" nincs mar nalunk a jatekban.
A román meg a csicskája is csak egy becstelen hazug csaló.
Itt is.
De mi ebben az újdonság bárkinek?
Harcolni kell ellenük, nem alkudozni és a hátsójukban tanyázni!
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