So much for being a Good Samaritan

Day 5,548, 01:23 Published in United Kingdom United Kingdom by Bilen

Unpopular opinion: the concept of ‘stealing medals’ is killing the fun of the game. First of all, stealing something has to be yours, whereas the medal is awarded at the end of the battle.

It’s like awarding a cup after every Premier League match and then teams being friendly, and all they agree that there are enough cups for everyone and decide that the visitor team will concede the game to the host team all the time. A lovely concept, but where is the fun in that? Where is the adrenaline triggered by competitiveness?

But in the end, I am part of a community, and my primal instincts tell me that I have to stick with the tribe, so I am levelling with you all, and I am only hitting on the battles there are no medal contesters because why not, it only costs me a few more seconds.

Bare in mind that I am a two-clicker, playing this game a couple of minutes a day, usually on my commute. And also, I am not chasing medals or gold in particular because I got thousand of gold, and I don't have an actual use for it. So I will log in, and try to find a battle where the medal has not been challenged, so I don't upset anyone, hit, do the captcha challenge and leave. Sometimes, but very rarely, maybe once a month, I will have to join a battle where someone has done damage before because I don't have all day to look for uncontested battles.

In any case, yesterday, I found an uncontested battle, and while doing my damage, I saw another player's avatar appearing on the highest damage slot. I message the person to let him know it was fair play and to apologise while the battle was still open, hoping that since the player was still online, they might return and top their damage.

The answer I got later that day was: “Why are you lying? I did damage around the 20th minute, and you did damage around the 35th minute. Not the first time either.”

Well, so much of being a good Samaritan