Recent MPP change - Why now?

Day 3,578, 03:10 Published in Turkey Cyprus by MightAndMagic

We will have a slight change about MPP dynamics soon which will limit using massive MPP power.

Why did the game administrator need this after 9 years? Lets have a look at map. See how many ''big'' countries are wiped for too long. Some people say erepublik is an Asterian world anymore , some sais its built by Pacifican attitude. Whatever it is, there is one solid truth; it is one sided.

You may find countries around you with 25 MPPs , holding more than %50 firepower of whole world. You may again find damage wannabe alliances trying to be on winning side whatever the cost, which makes that firepower cap even higher.

Balance between alliances has been long broken and game administration has been forced to make adjustments by limiting mpp power . We, the players, have lead it to come at this point.

Whats next?

Erepublik had bad economy, bad political dynamics but always had decent military module untill we broke it. Game administration seems making moves to bring military module back.

I still see damage wannabe people telling ''Just keep all mpps even if its useless'' . Here an advice for you ; if they can limit mpp power, they can also limit mpp numbers. Lets not be that dumb and lead situation to it. Make new strategies and have fun.