Divisions by Wealth
William Thomas Riker
Let's just forget the Air Battles and the 4 divisions in Ground Battles for a minute here, 'cause they haven't done squat for the little guy! It's not about medals, it's about providing a meaningful contribution to the battle. It's not a pleasant feelling at all knowing that most of gold buyers can equal their air damage to my ground damage, no questions asked.
Forget divisions based on strength, rank, and/or max hit. There are no constants there. Variables are too great for that shit. Forget Rifle, Tank, Artillery, and Air Unit military skills in V2.
Plato lived in Classical antiquity, so why wouldn't we take a military most characteristic for that time? The one based on wealth, the legion of early Roman Republic?
Basically, the core of Roman legion consisted of light and heavy infantry. And then there was cavalry, among others (not important right now). They all had to acquire equipment on their own, meaning light infantry consisted of the poorest of citizens and cavalry had all the rich and powerful Romans among their ranks. And so do we, we have to buy our weapons, food, chocolate bars, packs, boosters...
Heavy infantry variants (left, middle) and light infantry (right)
Light infantry, heavy infantry, and cavalry never fought at the same time (exceptions coming as a last resort), they took turns. Much like Ground and Air Battles in eRepublik today. Heavy infantry had the greatest number of fighters in the legion, and cavalry the least. Same shit here.
Cavalry
So imagine if all of the players in eRepublik were to be divided in those 3 divisions. I mean, it fits perfectly. Light infantry would consist of players with no companies and no gold purchase history. Those who have companies and maybe occasionally buy gold would be heavy infantry. Cavalry would be made of company owners and frequent gold buyers. The ratio between company ownage and gold purchase would be arbitrarily made. Companies would be criterion instead of gold because they are not as solvent, making the status of a player less prone to change.
Benefits over current divisons and battles:
1) taking turns: each division would fight only in every third battle, giving more time for rest in RL (now every player can fight in every consecutive battle being online 24/7);
2) everybody would be encouraged to fight more since their division would not depend on experience;
3) since all the battles would make equal points in a campaign, non-gold buyers would be as important as gold buyers;
4) since there would be a natural progression from light to heavy infantry (at least for most players), there would always be space made for new players;
5) gold buyers would still be as important and creme de la creme, so they would continue buying gold;
6) balanced chance to win a medal.
It shouldn't be too hard to keep track of players' wealth and gold purchase since eRep already has something called Loyalty Program with 5 separate categories for different gold buyers.
Comments
o7
yolo
098
uvik isti komentiraju, desetak nas koji uporno otvaramo novine
🙂
A kako ces razlucit tenkove koji imaju samoodrzive acce koji dovoljno zarađuju fajtom za packove, a nisu buyeri? 😃
eRep ima uvid u njihove acc-ove, sumnjam da su postali samooodrživi bez da su prvo stekli firme. Uzimajući u obzir vrijednost istih, bili bi prebačeni u D2 ili D3. Barem većina njih, a anomalija ima svugdje.
Good idea. With this current system I am just working and training every day and that's it.
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međedi odma idu u teške siromahe 😃
"1) taking turns: each division would fight only in every third battle, giving more time for rest in RL (now every player can fight in every consecutive battle being online 24/7);" you had to start with this. the idea is that the whales should fight non-stop to consume more, to buy more 🙂
They can always spend that money in a single round.
That will limit the amount of gold they can spend/buy.
On the other hand, no one will start buying in order not to go to that division with other buyers.
Do you really think eRep Labs would encourage anyone to spend less than now? 😃
What, you mean an hour and a half battle is not enough for them to spend a desired amount of gold?
That's why there is a transition division in the middle. Once you cross the combination sum of company owned value and purchased gold, you cross to a higher division, like with levels. And who said we must have only 3 divisions, it could be 5.
De se zna ko je sirotinja 😃
Treba maknuti jednostavno dva paketa i uvesti petu diviziju i to je sva pamet...
Ne nego napravite da se sa cc/goldom može kupovat packovi legalno.
Djabe ti i 100 foodara/wepara ako ti taj novac nemožeš pretvorit u pack, osim naravno ilegalno.
Samim time bi izbacio dosta valute/golda iz igre a ljudi bi imali neku zabavu jer realno cc/gold ne služi nicemu osim da ti stoji.
isto tako izbacite maverick pack iz prodaje to je teska debilana radje napravite 5 diviziju pa neka tamo ispucavaju cokse koliko hoce a ljude iz manjih divizija ucine "potrebnijima".
ili zgasite igru za sve koji ne kupuju gold a ostalima omogucite da pucaju bez packova u svim divizijama i neka se igraju kad su vec platili to masno.
Smanjite cijenu packova jer web browser igra sa packovima da dodje mjesecno ko jedan AAA naslov je ne smijesno nego zalosno.
Jedan RUST koji košta ko jedan pack skoro daje 1000 sati+ zabave dok ovdje za to dobiješ 10 min. aloo
votado
Interesting idea , need some polish though 🙂