What to do till V1?
scrabman
Okay, I've been in eRepublic for about a little over a week now and I've been trying to invite some friends over to it. The problem is that I don't quite know what to tell them about it once you get past the initial start up. Today Chahk Noir posted an article called Beginner's Lack (http://www.erepublik.com/article-685435.html) which I think expresses this very idea.
Chahk was complaining about how he has found lots of beginners guides to getting started in eRepublik but that he has found very few that tell you what there is to do once you've joined a party, gotten your job, and started your newspaper. There is the idea of eventually starting your own company or your own political party but that isn't for everyone. What about all of that military training when there are no wars to fight?
Well, eRepublik is supposed to be like life and that's sort of how life is. Instead of two-clicking it every day real life is also somewhat boring. I suppose that there is a question there somewhere. Is eRepublik supposed to be a representation of real life or is it supposed to be an escape from real life? Two-clicking is the minimum you can do to be involved in eRepublik but I think that there is probably much more that you could do.
At this stage the "more you can do" are the things listed above. I suppose that if you want a more exciting existence you could choose to move to another country that is engaged in warfare or is developing. Just buy a moving ticket and off you go. However, you have to renounce your job, your political party, and your paper to do it. You can come back just as easily though ... no big deal. Maybe a new country would be more interesting and different than things here ... more random ... with warfare too.
Then again, it sounds like V1 will have some of this built into it. I don't know everything about V1 but it sounds like there will be more things to do and more incentives to move around ... if you want to. This is the question that is posed by Chahk and I think it's a good one. So how long till V1 gets here and what will make this world more interesting? Is it a problem of expectations? Should people look at this world as different from most other games and just understand that about it? LIke Chahk says ... 30,000+ people can't be wrong ... can they?
Comments
---Sorry for everyone---
http://www.erepublik.com/forum-topic-78911.html
---Sorry but I had to paste it here to inform people about this---
do business
http://www.erepublikusa.com/forums/
work-train,work-train,work-train until you die
Die sooner than later so you can stop wasting ur time. Now stop playin eRep and go do ur HW.
Yeah, everyone\'s had some trouble getting people interested in it. Lot of players just join, find little to do, and give up. Hmm...
The general phrase is \'get out of it what you put into it\'. You have to put in the effort to become active in the government or in a Company or as a writer. The easiest way to start is by messaging experienced persons, asking if they might have any job for you, asking how you can get involved. Find what you\'re interested in.
I worry somewhat about V1. The experience point system will help prevent new players from becoming a nuisance through spam, cheating, et cetera, but they\'ll also severely limit good players. Newbs will have to wait through several days of merely work/train/eating and reading the Media before they are allowed to do anything. That might just discourage even more players...
Thanks for the bump, scrabman.
I truly believe that communication is the key in this game. Yet it seems that the UI was not designed to support that. The newspaper subscriptions don\'t work, the Media page is too restrictive, and you can only send so many PMs during the day among your other (real life) tasks.
Outside of the game we currently have various forums/IRC chatrooms to keep ourselves up to date with eR affairs. It\'s a chore, and many simply don\'t bother with the hassle of multiple registrations. Moving to a smaller country will not solve the underlying flaw, since access to information will be just as restrictive and/or bothersome.
I am really hoping that V1\'s interface addresses some of these concerns and helps the information flow.
@ InfernoS😨
I\'d like to stay optimistic about the upgrades. Hopefully the experience system\'s restrictions will be outweighed by the benefits of other redesigned components.
My newspaper subscriptions do work. Someone writes an article, it hits my email in 2 seconds, and the same with comments. Works pretty well for me, with this current crappy Media system.
I expect them to make some big improvements for V1 in organizing Media. Don\'t know why they\'ve waited so long to try at it.
Thanks guys ... and thanks for giving me the idea for an article Chahk. This is something that has been on my mind but I\'ve been chatting in PM with Inferno, Justinious, and some others about what there is to do in the game and how to do it. There is a lot of stuff out there if you ask the more experienced players. It\'s just a matter of how much you want to do with the game I guess.
Here is a pretty good run down of things that can be done to keep things interesting from two of the Admins.
http://www.erepublik.com/article-686269.html
http://www.erepublik.com/article-685836.html
I had first heard about this game via TechCrunch, which is an IT related blog. It was advertised as a social networking text based real life simulation. I always thought that the most important part of the description was the \"social networking\" bit. I was online for 1 week just reading and learning before I decided to do anything. I sent a few PMs to various people who were in the government at the time, said I wanted to help and viola, the whole game opened up and took a larger and deeper dimension.
It is true that the game and UI leave a lot to be desired. I find it ridiculous that you cannot easily manage your media subscriptions from one place. Also, it is difficult to track down some pieces of information that you remember seeing somewhere but are not exactly sure where. There are a lot of flaws.
However, it is a testament to how successful and interesting the game is just by the fact that so many other resources have been created around the game, such as the forums, IRC, numerous documentation, etc. You wouldn\'t even have written this article if you hadn\'t wanted to become more involved and see the game improve.
I believe that eRep does take a certain amount of dedication in order to get the most out of. It is not a simple point-click adventure. Look at it more like a massive roleplaying game with a team of a few thousand people. It is not an easy task to keep all of them happy.
As one last point, once V1 is released and even if the UI is vastly improved i don\'t think all the forums and chatrooms will disappear. They will probably remain in place. They have become important elements within the game as well.