A National MU
This military unit will be commanded by the serving Minister of Defense. The second commanders will be his/her deputies. Those seeking the captain position will apply to the commanders prior to election day and for each regiment, the commanders will chose the best man for the job. The commanders will then instruct the MU to vote for the designated Captains.
There will be initially 4 regiments. There will be a regiment for each Division. Breaking down the regiments for each division makes a lot of sense when you think about it. Here is a scenario:
The eUK is involved in a war with eFrance and eGermany. In the battle with eFrance, divisions 1 and 2 are easily winning, but divisions 3 and 4 are losing. In the battle with eGermany, divisons 3 and 4 are winning, but divisions 1 and 2 are losing.
Under the way most MUs are currently organized, with regiments mixed with each division, there will be very little productivity. If the captain sets DO to the eGermany battle, then divisions 3 and 4 would be wasting energy and weapons. If the captain sets DO to eFrance, then divisions 1 and 2 are wasting resources.
Under the new system, the division 1 and 2 captains will set order to eGermany and the division 3 and 4 captains will set DO to eFrance to maximize productivity.
Eventually, the MU may need to split into more regiments. If this is the case, then the division with the most players will get a new regiment. If division 1 has a large overflow, then a second regiment for division 1 will be formed.
The MU will be funded by both the government and by private donations. The MU should be able to get communes running and donations from the eUK. The MU should be run as a form of meritocracy, those who do the most work should get the most supplies.
There will be five tiers of soldiers.
Tier 1 soldiers are players who get less than 25 kills. They will get the least amount of food and weapons.
Tier 2 soldiers are players who get between 25 and 49 kills. They will get more than tier 1 but less than tier 3.
Tier 3 soldiers are players who get between 50 and 74 kills. They will get more supplies than tier 2 but less than tier 4.
Tier 4 soldiers are players who get between 75 and 99 kills. They will get more supplies than tier 3 but less than tier 5.
Tier 5 soldiers are players who get more than 100 kills. They will get the most supplies.
The kill totals are from the previous day, in case you didn't know. The player will then fill out short form. A quartermaster (a trusted player who will receive daily supplies from the Commander) will then distribute the supplies accordingly. The number of supplies that each tier gets will have to be determined at a later date after considering the MUs budget.
I support this system because it is efficient and it rewards those who are the most productive.
I know a lot of people will say that this system is not fair for new players. Trust me, it is. It is not difficult at all for a new player to get 50+ kills. If worst comes to worst, he can request additional supplies.
In my eyes, this MU is golden. The only way it will work is if we all look past our differences and work together. If we all decide that we still hate each other and we refuse to help each other out, then the eUK will never change. If we all decide we are power hungry and we refuse to take a lesser position in this new MU, then the eUK will never change.
I'm in, are you?
What is this?You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.