Saturn Reference 第六十四期:变革

Day 1,645, 06:30 Published in China China by Yurikhan

Saturn Reference-土星参考

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全文翻译自E智利期刊GRRR...文章《A proposal
文中的事件、人物及观点与本报无关,相关材料谨供国人参考。以下是正文
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A proposal
一个建议

This message was posted in the serbian press too:
本文同样刊发于塞尔维亚媒体:
http://www.erepublik.com/en/article/-2040501/1/20

This message was posted in the chinese press too:
本文同样刊发于中国媒体
http://www.erepublik.com/en/article/-1-2040726/1/20

Many players agreed with my ideas, so I decided to translate this article in different languages.
许多玩家认同我的观点,故此我决定将此文译成各种语言。
If you want to add a translation in your language, you can send it to me.
如果您想要在此添加您使用的语种,请将文本发送予我。
If you want to popularize (is this a word ) these ideas, you can repost this message in your country's press and add a link to this article - the original.
如果您想要推广这些想法,您可将此文在贵国的传媒刊发,务请在文中添加本文源版本的链接。
Thank you!
多谢!


Maybe the older players still remember the days, when you could be a successful businessman, even if you had a Q2, Q3 or a Q4 company.
也许老玩家还会记得那段时光,那时你可以成为一个成功的商人,哪怕你只有一个Q2 Q3或者Q4的工厂。
Maybe they still remember the times, when playing this game didn't consist only in clicking on some buttons.... The times, when to progress, you really needed to think and get yourself in the game.
也许他们依然会追忆往昔,那时玩这个游戏不仅仅是点一些按钮而已……在那个时代,你真的需要认真思考融入游戏才会举得长足进展。
The times, when every eDay was a different day; when every day, there was something new and interesting going on; when we were doing calculations, trying to predict the prises on the market...
在那段时光里,每一天都是簇新的;那时,每一天都有新鲜有趣的内容在发生着,那时我们真的在精打细算,试图预测市场的走势。
The thought of these times has driven me thinking out a way of bringing the thrill back to game. I really hope my ideas get accepted by the players and the administrators.
关于那段时光的思绪促使我寻找一种将惊喜带回这个僵死的游戏的想法,我真心希望我的些许点子能够得到广大玩家和游戏管理方的认同。

Is anybody using this
那东西有人用吗?

For many players, the situation is "have money - buy tanks, no money - no tanks"
对于很多玩家而言,当下的处境就是“有钱-买坦克,没钱-没坦克”这么简单。
Almost nobody uses Q1, Q2, Q3, Q4 weapons.
几乎无人使用Q1 Q2 Q3 Q4级别的武器
That makes most of the weapon companies useless...
这也使得大多数武器厂失去用途
Which makes the raw material companies more preferred...
继而使得原料厂子更受推崇
Which makes the price of raw materials insanely low...
继而使得原料价格疯狂下跌
Which makes the profit of all companies minimal...
继而使得所有工厂收益极低

It's a closed circle. And this is the base of the entire economic in eRepublik.
这是一个死循环,同时这也是整个电子共和国位面经济活动的基础。

The end of the circle
循环的终结

I have an interesting, maybe stressing and frightful idea. Let me try to show it to you...
我有一个有趣,也许略显激进的解决方案,请允许我向各位展示。

1) No fist fighting
取消空手战斗

Everybody should have a weapon. A one, that you don't buy on the market. A weapon, that is permanently yours.
人人都应配备一件武器。一件独一无二,并非从市场购买的武器,一件永恒绑定只属于你的武器。

2) No other weapons
取消别种武器

Instead of buying different weapons, some of which have no use, a better decision would be to just buy ad-ons on our own weapon...
人们不再购买不同种武器,很多种武器本已失去了用途。一个更好的选择,是为那件绑定个人的武器,购买升级组件。

3) All ad-ons would be usefull
所有的升级组件都将是有用的

If the ad-ons have the same fire power as the weapons today, this is how they would look like:
假如升级组件会具有现今不同种武器的火力属性,那么这些升级组件将会这样使用

1st ad-on: +20 fire power
一级组件:+20火力
2nd ad-on: +40 fire power
二级组件:+40火力
3rd ad-on: +60 fire power
三级组件:+60火力
4th ad-on: +80 fire power
四级组件:+80火力
5th ad-on: +100 fire power
五级组件:+100火力
6th ad-on: +120 fire power
六级组件:+120火力


This way, we could make our weapon with 420 fire power.
如此一来,我们可以为我们的武器附加420点火力值
This way all the products of the weapon companies would get in use.
这会使所有的武器工厂派上用场


Now what
现在怎样

I'm still not sure if this idea will get approved by the players. If so, I have further thoughts about making the job market available for making business even for the Q2, Q3 or Q4 companies.
我依然不敢肯定这个主意能否得到玩家们的首肯。假使如愿,我还有关于就业市场与Q2 Q3 Q4工厂相匹配的进一步想法。

I think, that with common effort, we could make our game more interesting!
我相信,在我们共同的努力下,我们的游戏会变得更加有趣!
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附原文链接:http://www.erepublik.com/en/article/a-proposal-en-es-sr-tr-bg-gr--2040013/1/20
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