D9 Ltd.
Director9
Dear readers,
No, this is not some article trying to sell you some stocks of a company 🙂
Where have all the packs gone? With only 70 rounds per week, it wasn't necessary anymore. Understandable that Plato tries and brings balance, but limited play = limited pay.
I could continu, tank up to 20k Prestige Points, hit right and get enough gold each week to cover the tanking on Week Change. Pretty much air of course, and I'd be depending on others to make the epic. Not my kind of play.
We'll see what the new update brings, if that can persuade me in a month or so.
Have fun all.
Greetings,
D9
Comments
that is just what is killed the game,
division 4 is a nightmare for those who enter now,
they quit, cause paying and then be bashed by the big ones who are already too strong and even then buy all the packs they can get is not fun any more.
I think there is a need for a 5fth division, there too much "legends" who are farming the small ones
It clearly is, Fuel will only compensate that for so long, new players will enter D4 after a while and then that is so overcrowded that there aren't enough battles, raising the same issue.
A Legends Division could be an answer.
Can you blame an active player who is there everytime the round starts and hits that a player who logs in when he/she feels like it and hits in a round at their own convenience? Because also that is part of the game, spending time here when you might want to do something else, and time is just as precious as money.
I do not blame the players, but where is the fun? I knew the time we calculated forces of the opponents to see if it was possible to beat them with what was left, where we were setting the alarm to wake up in the middle of the night for the next round, etc...that was fun,
There's no fun, that's true.
A limitation on participants in a round would be great, and once you are in the round(for example by a gov member), you get locked in(even there on a MU level or individual member), that would mean collaboration and decision making.
The closest we've had to collaborating and planning was the resources wars event, where we indeed needed to carefully plan out entire campaigns and organize with other countries. Was fun indeed, though very demanding when you only have 3-4 players willing to invest themselves into it