[Weekstrom]League of Allies results and analyses

Day 3,588, 01:57 Published in Netherlands Netherlands by Weekstrom

Now the League of allies event is ended it’s time to evaluate the event. Was it a good event for us, the players?



Requirements
To start with I will summarize the requirements and rewards of the event below. Should you want a more thorough overview with nice pics of the requirement tables you can find that in this article.
Key to the event are the requirements per league. In the table below you’ll find the energy needed per point, the amount of points needed for the four daily rewards and the rewards itself as well as the total amount of gold that can be earned per day;


Now with that requirements it was quickly seen that there was a large difference in health to be consumed per league. However if you did the math it wasn’t that hard. You can see this in the table below the total amount of energy needed to get the daily gold reward as well as what it means for the amount of energy regeneration one needs to accomplish that;


As you can see a player in the Julius Caesar league needs 100 energy per hour which is the default amount. The moment a player starts hitting his energy regeneration increases due to the Weekly Challenge. Therefore players in this league should easily be able to score all gold bonuses. And in fact the same goes for all leagues. Even Montgomery as players in this league belong to the hard hitters. Therefore it’s likely they start a week by hitting in an epic and that way increase their energy regeneration swiftly. Also its 99.9% certain they will have power pack active. An energy regeneration of 667 per hour therefore ain’t much of an extra step to do for them.


Rewards
So without much (extra) effort players can gain the following amounts of gold during the event;


Every player in the game fighting therefore gets a nice amount of gold from the admins. A nice gesture for those willing to live with the downside of gaining XP!

There is of course a downside. Players normally fighting for their home nation will do so much less if they fight for the event. As we’ve seen several Training Wars did have un unwanted outcome or the need for CO’s to keep it going as well as representatives from the nations involved actively reaching out to players to help them out.


Top 100 rewards
Now there was another potential reward. The top 100 players of every league are rewarded with another nice amount of gold as can be found in the table below;


Those rewards look nice don’t they? But are they worth fighting for? I estimated they wouldn’t be and stayed low profile only using my standard health the first day of the event. To my surprise I did reside in the top 100 at the end of the first day. Yet I also had a level up that gained me an extra 4530 energy and started the day at full health. To be sure I could profit if there was a chance I did put extra effort in the first epic that luckily was in one of our allies battles as well. Despite that at the end of the second day I was only just within the top 100 of Montgomery. At that point I was sure the only way to reach the top 100 would be spending loads of EB’s for a small chance to be just inside the top 100. As that only gains 100 gold for Montgomery it would mean spending such amounts of EB’s that the value of those would exceed the gold gained by a large margin.
It made me wonder what the net effect of the event would be for the top 100 players. So I used the results to do the math.


Assumptions
Every player has a different way of doing things and have different things active that have an impact to how they can perform and what it’ll cost them. That is especially true for the lowest league. Julius Caesar contains players that likely didn’t do a single hit over the weeks before the event. Players in that league therefore are less likely to have packs and therefore have a lower energy regeneration and storage for instance.
I did some assumptions that I think on average do justice to the league. Some of them will be to positive for some players others will be to negative, yet on average I think it should fit rather good.
Top 100 players in Julius Caesar and Charlemagne do not have packs. Starting in Simon Bolivar they have Power Pack and Blitzkrieg Pack and therefore extra energy recovery and storage. Starting Saladin league they also have Maverick (or Infantery) Pack active and did they reach level 300 and therefore the 200 energy centre. Montgomery players also have the 300 EC for reaching level 400. All top 100 players have bought the 50 and 100 EC’s in-game and activate all houses for every level up.

I did assume all players active in the top 100 did manage to avoid energy restoration losses. In other words; they were able to use all energy regenerated and never had their energy storage completely filled.

I did put a value on an EB as gold is the reward we’re after and gold is what it costs to compensate for the used EB’s. The value is calculated as follows;
You can buy 10 EB’s of 200 energy for 39 Gold, or when on discount 27.3 Gold. Therefore the price of a standard EB is valued at 39/20=1.95 gold a piece. Or on discount 27,3/20=1.365 Gold.
Before I show you my findings I’ll show you what I’ve done by explaining the headers of the table;


If you don’t want to read the explanation you can skip right to the next tables for the results. But should you have any questions; before posting them read the explanation below 😉

The first columns show you which players ended at what position and the amount of points they reached.

At ① the amount of gold the player gained is shown. The amount for the rank and the amount for the daily rewards.

At ② the energy that was needed to reach the amount of points the player had is shown. The calculation is simple; Points reached * the amount of energy needed per point. I’m presuming optimum energy usage here for the event.

At ③ the amount of level ups the player must have had due to the amount of energy he used is shown; Every 50,000 energy used means one level up.

At ④ the amount of prestige points the player gained is shown; Every 10 energy used means 1 PP. That can be more when fighting in an epic but that is not taken into account as the number of epics isn’t that high and an epic has no effect on the points gained either.

At ⑤ the amount of energy the player received for free is shown. That’s due to regeneration over time. How much regeneration a player has depends largely on the amount of Prestige Points the players gained during the 6 days before the event started and the amount of Prestige gained after Week Change, likely in the first epic. I assumed all top 100 players were able to score that initial weekly Prestige in an epic for an ally and thus also scoring event points.

Depending on the amount of energy a player needed to get to his score I assumed the following;
A player having used over 150k energy will have scored the maximum energy recovery bonus of 500/hr and therefore score the maximum energy recovery throughout the event.
A player scoring above 100k reached an average free energy recovery of 400/hr during the event.
Above 75k 300/hr, above 50k 200/hr, above 25k 150/hr and all others 100/hr.
The formula for the free energy therefore is;
24*5*(100+recovery bonus+power pack bonus if applicable)

Also the amount of energy received for free by level up’s is shown. Calculated by multiplying the amount of calculated level-ups by the applicable health storage the player has as was explained above.

At ⑥ the extra energy needed above the amount regenerated and gained by level ups is shown. The calculation is as follows; Amount of energy needed for the points reached minus regenerated energy minus level up energy.

At ⑦ that outcome of ⑥ is divided by 100 which results in the amount of EB’s needed. Also, under WC is shown the amount of EB’s the player received due to the amount of prestige points he reached. The result of the needed EB\s minus WC EB’s shows the amount of extra EB’s that were used. The player must have bought them during the event or already had (part of) them before the event started.

At ⑧ the value of the EB’s is shown. Under min you see the minimum value of them (bought them at discount) while under max you’ll see the value of them when bought at the standard price.

Finally under ⑨ the net result is shown by adding both the rank gold and daily gold rewards to each other and subtracting the EB costs from them. A resulting positive number means the player gained gold while a negative number means the player lost gold.


Results
So let’s go to the results per league. All scores are recorded between 1:05 and 1:10 eRepTime at day 3,588 to keep a margin in processing the points. (and also because I had to attend some RL matters first 😉 );
Julius Caesar


Charlemagne


Simon Bolivar


Saladin


Montgomery


As you can see the results are not all that positive. Especially at the higher leagues the players in the top 100 did spend a lot of gold that they never got back from the event. In Montgomery and Saladin that was the case with all players!
The table below shows the net gold gained per league as well as the total of all top 100 players from the five leagues together.
If you calculate the value of that gold it was a nice event for the admins as well. Doing the math with the cheapest (per gold) pack you can buy, being the € 99.9 pack that gets you 300 gold. You can also buy those packs on discount every month I believe with a bonus of 70% I believe so at that point you get 510 gold per € 99.9. Both options are shown at the bottom the table.


Now that seems all rather bad for the top 100 players. Yet keep in mind that especially at the lower leagues not all players were spending a lot. That is initially. As with 12 hour to go the percentage of players at a loss at Julius Ceasar and Simon Bolivar was only around 15% while Charlemagne was at roughly 30%. Saladin didn’t reach 100% yet and was on 83%. The last couple of hours however we’ve seen hard fights over positions that resulted in a huge rise in EB’s spend especially in the lower leagues.
To put it a bit more in perspective I also prepared a table that tells which percentage of players in the top 100 did lose gold in the event. And although it does not look that good anymore as it did 12 hours ago I’ll still show it to you.


Conclusion
As you can see a large portion of top 100 players lost gold. If you however keep in mind that a lot of players outside the top 100 gained free gold as well ànd the fact most, if not all, players in the top 100 of Montgomery and Saladin normally spend gold on EB’s as well and perhaps only did spend a bit more this time I’d say all in all it was a nice event. For the players ànd the admins. And frankly that’s how it should be shouldn’t it?
©Weekstrom