State of the Nation

Day 5,865, 02:42 Published in United Kingdom United Kingdom by wingfield

Towards the end of my term as Country President, I commented on an article by Keithunder on dead and revived citizens. I promised an article on statistical information.

The first thing I must note is that there has been very little overall change in the mean and median figures for citizen levels since my previous comments. At present, the mean citizen level is 256 and the median is level 84. Our highest level citizen is currently at level 2626. Our 20th ranked citizen is only at level 443. There are only 94 citizens at level 40 or above.

This does not paint a very promising picture for our national resilience. While some speak of encouraging player retention, my focus is on building up citizen level and strength.

It is very important that players build their level (based on XP points), rank (built by actually fighting) and strength (increased by training). Strength is an important multiplier in combat. As rank increases to new levels, there is a 5% increase in damage. Level determines which division a player fights in but, most importantly, once level 200 is achieved, additional training is free. All of these factors count when we are called upon to fight for our country. In the case of a real war, we need every last bit of strength. Players who engage only in politics are not doing the best for the country!

Every day we get the opportunity to work, train and fight. Those who do the barest minimum are often called “two-clickers”. This unflattering accolade is well-deserved. These players survive but are not really contributing to the country’s overall welfare.

The following is a Table listing all citizens from Levels 20 to 40. Player names have been redacted.

[img]https://imgur.com/a/7PofvFW[/img]

The table data, without columns, is set out below:

Age Party Level XP >11 d > p.d.
61 TRS 40 79034 32407 2946
537 TUP 38 66929 33 3
96 WRP 38 66726 25724 2339
457 BEP 36 56548 28 3
60 TRS 35 54582 22270 2025
5021 None 34 49342 7007 637
3800 TRS 32 38172 269 24
159 TRS 31 33500 517 47
4696 None 30 28879 44 4
5168 None 30 27156 40 4
3226 BEP 30 26258 45 4
1206 TRS 29 23802 20 2
3273 TRS 29 20426 54 5
5272 TRS 28 19706 10 1
278 TUP 28 17793 0 0
112 TUP 27 13830 3652 332
381 None 27 12579 14 1
517 None 27 12196 32 3
49 TRS 27 11423 1601 146
2322 TRS 26 9160 N/A N/A
59 TRS 26 8367 707 64
62 WRP 26 8283 1420 129
3417 None 24 3230 0 0
7 TUP 23 2512 2512 228
1846 TUP 22 1598 0 0
34 None 22 1575 0 0
3311 None 21 1216 0 0
45 TRS 21 1033 144 13
3870 None 21 1012 N/A N/A
143 UKRP 20 924 17 1
1844 None 20 839 0 0
753 TUP 20 570 0 0
5854 None 20 539 0 0

The last two columns show the change in XP in the last eleven days and the daily average for each player.

As I alluded to in earlier comments, this Table is not a pretty sight. There are THREE new players who are progressing very well and another four who are making an effort and would benefit from assistance. The other 26 players are either two-clickers, or totally inactive.

This data suggests that throwing resources at players in the range covered is going to be a complete waste of time and money. It would be better to concentrate on the players actually making a daily effort and rewarding those, as well as assisting them to make even more progress.

The government is about to announce its own scheme for assisting players to establish a firm foothold in the game and then to enhance their rank, level and strength, so that we all benefit.