Where is the Beef!

Day 3,235, 04:23 Published in USA USA by Jasher
What happened to Q6 and Q7 house?

We got this:
Day 2,435
New Industry: Houses

The new Houses will act both as Energy Centers and Energy Recovery boosters. As a first step to reviving the Housing industry we will release Q1-Q3 House Factories and Raw Material Companies.

Important things to keep in min😛

1) The new industry will not allow you to work as manager. The only way to build Houses will be by using work tickets generated by your employees. The same applies to the raw material companies for the new industry.
2) When downgrading a House company a user will receive 30% of the invested Gold. Raw Material Companies are not affected by this change.
3) A House will have to be activated in order for a player to receive its benefits. Only one house can be active at a time, and any house that has been activated cannot be sold on the marketplace.
4) Houses can be deactivated and re-activated any time you wish to do so. When deactivating a House its durability will be consumed in 1 hour increments. Example: deactivating a House after using it for 3 hours and 40 minutes results in consuming 4 hours of its durability. Deactivating it after 4 hours and 5 minutes results in consuming 5 hours.
4) Houses cannot be donated. As you know, all high value items increase the risk of scams, so at least for the first few months we will keep the option of donating houses deactivated.
5) If a player has two or more companies of the same quality, all companies will contribute to building a common House (thus building it faster, since more assigned employees can be used per day). This only works for companies and products of the same quality - therefore, a Q1 and Q3 company will contribute towards different products.

Day 2,485
Changes to Houses

Some changes to the House industry will be introduced in the near future. More details will be published soon, but in the meanwhile you can find a preview of the changes below:

1. Quality 2 Houses will allow you to recover 80 Energy, instead of the old value of 50.

2. Quality 2 Houses will have a durability of 7 days (like with Q1 and Q3 Houses), instead of the old value of 15 days.

If you have Quality 2 Houses in your Storage, the duration will be changed accordingly. You will, however, be compensated with more Houses, so technically you won’t lose anything.

3. A House owner will be able to work “overtime” (as an employee).

Day 2,491
Changes to Houses

EDIT: To implement the changes, we'll have a maintenance of 30-40 minutes at the day change (Day 2,492 0:00 eRepublik time)!


Starting tomorrow, Day 2,492, the following changes are applied to the New Worl😛

1. A citizen can have one house of each quality activated at any time.
- The extra Energy recovery limit will be the sum of all active houses (max 1 per quality).
- For example, a player with active Q1, Q2 and Q3 houses will have a bigger recovery limit of 230 (50+80+100) Energy.


2. Overtime Points
- An active House gives 1 Overtime Point every hour it’s active.
- If a citizen has 2 active Houses, he’ll get 2 Overtime Points per hour and with 3 Houses 3 Overtime Points.
- Overtime Points are shown in your Storage and on the same page with your Companies.
- Citizens can collect as many Overtime Points as they want.
- With 24 Overtime Points you can Work Overtime:


3. Work Overtime
- Working overtime is a new feature that allows players to work as employees multiple times a day.
Day 2,520
Q4 Houses are now available
EDIT Day 2,520 1:00 eRepublik time: If the Q4 House company appears as locked when upgrading, please refresh the page by pressing Ctrl+F5.

Day 2,523
Q5 Houses are now available

Today we have introduced Q5 Houses!

Day 3,235 --- NO Q6 House NO Q7 House