Spammer Detected #24
aVie
...
You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.
Comments
first
Nice : )
Wow, you must have spent ages on this. I hope Admin don't screw up the API again, stuff like this looks extremely helpful for governments.
great work 🙂
voted
need not much complexity in eGov, just need more visualization schemes such as valuation (love it).
maybe concentrate more on pulse? everybody would love to see which countries have how much damage in battles.
or average str increase in nations.
Danie Fox: there is no eRepublik API to screw up😉
Janis Gustavian: pulse is great, perfect for tracking individual soldiers and for some military units (if they use it). Problem with global stats based on pulse data is that pulse is in use by only +-10% of active citizens where half of them is from Spain or from Hungary.
Janis Gustavian: more visualisation, weekly and monthly damage, strength
it's prio *****
🙂
v
my compliments aVie
V
voted
wow nicely done!
Great work, avie 🙂
Great work!
awesome!
Voted
great!
o/
Jak zwykle nie po polsku, nie ma vota ;p
bedziesz rozwijal pomysl z osiagnieciami na egovie? dawaly wieksza zajawke niz medale w grze
dodaj jeszcze moduł prasowy i się przenosimy stąd : D
will there be also manual update again (chronicle) cause as we know erep api works like a machine! 😃
good job o/
Please, add "real" military unit, [egov#MU]ID[/egov]
this permission levels are very good but a small question again as UTMG (united turkish military groups) we have a MU but we have members that are not in our MU . for example AHI-MAD and Doctrine are not in our MU but they are our members. in egov4you i added them as teams but it seems that we wont have that chance in test.egov4you. will we?
w najbliższym czasie faktycznie eRep się stanie jedynie dodatkiem do egova 🙂
insmuth: there will be option to form armies
- two or more commanders can decide to create bigger unit-army
yufan: I think about it, the problem is with members you dont wanna see in your unit, in erep you can throw them away
adding [egov#MU]ID[/egov] will force leaders to use ban system on egov
and I would like to keep it 'auto' as long as its possible
i know it's issue, I will try to make it right (RL MU)
Absolutely yes!
http://www.erepublik.com/en/article/-dead--2077313/1/20 vote and sub plz
Scripts take years to load/freeze browser
MU data cannot be taken from api or any other source other then the MU commander it self, (s)he should be the only one who have control over mu in egov, to add remove ppl, give lvl access - just because P. is a moron and made MU like if it was political party that everyone can join, with voting and other bs like that - that doesn't mean u have to fallow his footsteps.
xenophob:
'Scripts take years to load/freeze browser'
yeap, some users have that problem
I will probably reduce number of records per page as default with option to rise limit if you wish to
and maybe turn off/on avatars
on 'report' page there is like 400 avatars to cache from erep, it can take time..
'that doesn't mean u have to fallow his footsteps'
good point🙂
xenophob: 'Scripts take years to load/freeze browser'
please test it on chrome and on firefox and tell me if it's there any difference
add direct link to pg profiles please
When will start system of Access .
And can u connect to old egov data like MU .
Great !
Is there any possibility to change password from access?
Wspaniała robota aVie o7
great job, respect!
oh the master is back : )
Welcome back mate. We missed you o7
keep up the good work
aVie o7
great
Very well done! Thanks for your continuous efforts despite all the problems caused by the company.
looks like more work than the actual game
❤
Now, it's exactly what should've been incorporated in the game instead of V2...
@Griwes: V2 was still quite decent. Library, Work, Home, and a totally different military module. You really had a choice of not interpreting this as a war game. This version (unnumbered) we're currently in on the other hand is only a war game, as the economy module is totally destroyed, and is really favoring the big countries with extra bonuses... And it seems you really need to buy gold if you ever want to get close to the top.
The flaw in this game is just the perpetual deteriorations...
Is it possible to add feature that shows where MU (or country) damage is divided? In other words I would like to see where my MU (or country) is hitting. Is this possible without using Pulse?
o7 I'm comander, and I can see anytihing of this
Commander
added/removed auto (data from api)
can view hidden UNIT data
has access to UNIT-SUPPLY tool - option can be blocked (ban)
has access to UNIT-MINI tool - option can be blocked (ban)
can use MoD-MINI
can use UNIT-MINI
V+S