Advanced Fighting Techniques
Publius
There’s been more articles than I can count that explain proper fighting technique. While these articles vary in their level of descriptive detail, they essentially all tell you to train before fighting, and work after hospital. That’s strong advice for beginners and two-clickers, but it’s not the system I use. Since taking a break from congress, I’ve been traveling around (mostly with the marines) slowly working my ways towards Field Marshal. Here’s some tricks I’ve picked up during my travels.
The 5-4-1 Fighting Style
Adapted from TaKunCat
Warning: Using this fighting style without talking to your employer first could leave you unemployed as you’ll be spending several hours at low wellness. Further, premature ending of a battle (through retreat) or inability to fight on the second day will leave you stranded at low wellness.
Background Information
Each day your wellness automatically increases according to the following formula:
Wellness Increase = (1.5 - (Current Wellness/100)) * (Food Quality + House Quality)
This means that by spending server reset at 90 wellness (vs. 50 wellness) means you lose 40% of the wellness gain from eating. In my case, I have a Q5 house and I eat Q1 food daily. By spending the server reset at 50 wellness, I can work a Q5 job and train without needing to gift!
The 5-4-1 Fighting Style
The 5-4-1 fighting style uses this wellness gain discrepancy to your advantage. Here’s the sequence for a citizen in a Q5 hospital region:
1. Battle begins on Day 1
2. Train
3. Fight until wellness is 40-50
4. Heal
5. Work
6. Fight until wellness 50-60
7. Wait until server reset, Day 2 begins
8. Train
9. Fight once
10. Heal
11. Work
If you know a battle is going to open the next day (war games) or you live in a country that is constantly under attack (Romania) you can chain days together, spending successive server resets at 50 health. You are still working at high wellness, you’re just getting more out of your food and house every day. For my situation, I find I have a daily net wellness gain that gives me a free fight every couple of days.
Fight First, Then Train
It seems logical that you would train before fighting—after all, it increases your strength. The overlooked element of this is that training decreases your health by a point. Since your battle damage depends on both wellness and strength, these two factors compete. Through some mathematical manipulation you can figure out which of these terms dominates. I’ll spare most of the details, but it turns out your decision to train first or fight first depends both on your current strength and wellness according to the following relationship:
Strength > (Wellness + 74) / 25
Here’s some guidelines:
• If your strength is less than 4.6, train before fighting.
• If your strength is greater than or equal to 7.0, fight before training.
• If your strength is between 4.6 and 7.0, your decision depends on your current wellness according to the above formula. Unless seriously keen on optimizing damage, strength 6 is a good rule of thumb (fight before training if stronger than 6, vice-versa if weaker than 6).
I hope these strategies help you like they have me.
Comments
Laborare pugnare parati sumus
Pretty cool maaan.
nice design thanks voted, subed
The picture of the kung-fu panda scared me so much that I couldn't bear to read the article.
This is great stuff...I knew someone would run the math eventually and finally put to rest this claim that "train before fight, work after heal" is always the right way to go. Voted!
Good info
i was doing this but my boss didnt appreciate it so i stopped.
just tell him you work at the max wellness for him, otherwise, he should see what all his enployees are putting into the company.
It should be pointed out, as it was when ryan_5 published a version of the 5-4-1 style, that this lowers your readiness for a real fight if you use it in a wargame - ie it reduces the overall number of fights you can get in in the real war, even if it continues to the next day. It also fails if the next wargame is cancelled.
http://www.erepublik.com/en/article/the-541-fighting-style-maximize-your-wellness-gain-782107/1/20" target="_blank">http://www.erepublik.com/en/article/the-[..]/1/20
Re the upper crossover strength point: it is only 7 for the first fight (0.57% factor change). If you consider five fights (100-90-80-70-60 vs 99-89-79-69-59) the crossover strength is lower (6.16, average factor change 0.65😵. This was discussed in a recent article by mjdiv, with comments by me.
http://www.erepublik.com/en/article/whic[..]1/20" target="_blank">http://www.erepublik.com/en/article/whic[..]1/20
The exact location isn't very important, of course, because if you are close to strength 6 the difference between the two techniques is infinitesimal, so 'about 6' is as near as you need to be if you start with high wellness.
Thanks for the Article Publius. I had always meant to do that calculation about fighting first or training first. Now I don't have to.
I'm of two minds with 5-4-1. I have a Q5 house, so I get a few extra wellness points for free with that method. Of course I'd hate to miss out on doing a few hundred damage on a real target if one should ever materialize. So far I've only done 5-4-1 a couple times, usually I end up at W=100 at the end of the day.
@Gertrude: You're right. Strength 6 is a good rule of thumb when taking the 5 fights into account. I've updated that section.
@One Eye: This style, just like the normal style, is best done by delaying fighting until the last time you'll log into eRep for the day.
Yeah, but if I 5-4 on Monday and we have a real battle on Tuesday, I'm down 4 battles on Tuesday.
It is worth forgoing 10% of my training battles to have the ability to do 4 more battles on a day that matters. Probably. I'm in Congress, and I can't just run off to Romania when I want to. So I have to wait a long time for a real battle to come along.
That's a good point. This style isn't for everyone, and people will have to make decisions based on their perceived probability a real war will come along. I use it because of my house, the opportunity to rank up faster (through the bonus fight every third day), and knowing that if a real war comes around I'll be spending gold to tank.
Great article Publius. I try to use this method during the wargames. Since I'm up at rollover I can get all my two days of fighting done in no time.
The 'real war' that might come along and catch you less prepared could be an attack on one of our allies, not just an attack on or by the eUSA. It's a matter of how you wish to balance war preparedness against food/house effectiveness. Even if you tank in a real battle, you are still going to be less effective than you could have been.
I use 5-5 style cause it produces the same results. Work, Train, 5 attacks hospital. Work train 5 attacks hospital.
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Great stuff pub!!
Great article, I copied it for my country.
Great stuff. Anyone who's a marine (or strong enough to be one) should do this (I've heard Q5 houses are nice and spacious, too 😃).