What your financial gurus arent telling you

Day 2,174, 10:56 Published in Ireland Ireland by Releasethe Krakken

in no particular order:











but how do we fix it: Easy every arrow that negatively impacts the game should be turned around. Lets quickly look:

1. Resource offers should move to front not back.

2. Demand should be increased which in turn will increase price. Population should be increased to increase demand.

3. Price during events must increase therefore events must be turned around so that during events there is an increased demand.

4. Available activities for old players should be increased perhaps more complex newspapers , factories past a certain level as an option. Also the war module should be seriously re-worked. Losing regions too negatively impacts an population therefore for a smaller nation there is a bigger demand for peace than war. Also often there is mostly for countries mismatched opponents. Bigger nations group together in one alliance further decreasing level playing fields. Plato obviously introduced national shields for this reason but now smaller nations is clinging to it still. What must be done is negative and positive motivation. The smaller the nation the higher the damage they deal when you a big nation attacks them. (TRIBAL WARS) Equally there must be a damage increase when a small nation attacks a bigger nation.

5. Increase population increase money transactions as well as raise caps.

Finally where pressure impacts negatively such as supply it must be lowered. Most must come from Plato.