The Empire flux the empire expands

Day 3,210, 03:42 Published in Ireland Ireland by Releasethe Krakken

Yesterday Plato offered gold at a rate of normal offer + 70% . Yet the price you would pay dont compare with the current pack price to cc to gold system that is allowed.

We are always presented by other players of the overused phrase never use your credit card in a game. Well to each his own. To me selling packs is a convenient way to gain progress in the game at less of the time of a normal grind.

For example if you sell say Infantry kit get 140000 and buy tycoon pack it would cost you 25 euro. Which you could use to buy 350 gold in 7 days. Which you could use to buy another weps factory.

Given Plato's continued delay in providing the company discounts led me to buy 1 further Q4 Weps factory and now today a Q6 factory with another holding company in Kentucky the company cost me 638 gold and was the cheapest offer other offers selling at 702 gold. The holding company at 60000 cc was worth it considering that with the difference of 64 gold the holding company was partly sponsored by the cheaper prize.

I bought another holding company in Balochistan Pakistan for the aircraft factories and 3 aircraft factories.

Is the economy flawed. I dont really think so . Im expanding my total Q7 factories . if I have say 20 it would totally cover my WRM production . So in times of low prices I could switch to Q7 production even if its just for future army supplies.

The economy does not make sense on a strict ROI base. But in the end at 20 Q7 Weps factories I would be one of the strongest economic players in the game. Why aircraft and houses dont have 1 wam click bogles my mind. There is no flexibility in production. One is tied to what players will pay. One competes with communes. One competes with multies. The grinder disappears there and the crook rules the roost. For example if I had 5 multies working 4 jobs a day its 20 extra work tickets x 30 = 600 cc advantage per day over a clean and honest player. I could use this principle over a massive global market and create an unfair job market for other players. Lets say a normal player works 4 times at 1.5 cycles per 10 weapons I break basically even at 30 cc per aircraft missile. But in the end I always get 600 cc a day. So i could employ 200 workers and keep on employing unlimited numbers of employers. As long as i can break even I keep the market basically unprofitable for an honest player with no multies. Hence my own 4 aircraft factories is docked currently.

In conclusion I would advice younger players to make up their own minds.

Yes totally upgrade your training camp before taking step 2 in the game and train fully each day. Thereafter my advise would be simply to determine your own path.