Strenghtening krone

Day 1,555, 23:21 Published in Germany USA by crvnazvezda

There can be many reasons for a player to take part in starting resistant war.
Probably there are 2 main type of reasons:
1. Political, militarily reasons. (State support, loyal patriot).
2. Adventure, resistance hero medal. (For fun, for medal, for gold).

Currently we dont need RW’s in Denmark. In short term, there is nothing to do with type #1.
What can we do with type #2?

Adventurers want to have fun, medal or gold with the lowest possible investment. So, we can raise their costs with smooth strenghtening of danish krone. 1000 DKK=1 gold or 1000 DKK=0,66 gol😛 doesn’t matter? Price is an important part of selecting target.


We will get RW’s, but we can effect on frequency. I believe (generally) we can gain min. 2-3 hours daily with smooth strenghtening of DKK.

Other aspects:
Danish monetary is very slow 10-30 gold can determinate the direction.

Stronger rate of DKK can stimulate the import, which can pump more DKK into economy by BOT. Food and weapon products have 99% import tax. 1% import tax of the raw products can be problematic.

What to do with DKK? Usual ways: back to monetary, buy on market, buy workforce and export it. Unusual ways to „burn out” the DKK from economy are more preferables.
We can start RW’s, where and when we want. Creating raw mines (instead of „burning out” DEM).

This article doesn’t contains solutions, only starting point of thinking.