Overproduction and health

Day 1,535, 14:11 Published in Estonia Estonia by laurifederal
What if the financial crisis REALLY goes bad?

Why economy is in ruins?
Well in order to use 140 Q1 foods, you'll have to recover 280 health

140 Q2 - 560 health
140 Q3 - 1120 health
140 Q4 - 2240 health
140 Q5 - 4480 health
140 Q6 - 9960 health
Daily limit (normal) - 2400 health per day.
I personaly use 500-1000 health per day to complete daily order and produce smth useless every day.
Because I produce 140 Q3 foods, I'll be using all I food produce and I will not buy something from the market.

Average newbie in game will have within first days 300 health building.
So if he/she uses 300-900 health per day, he will be useing market to buy foods (I'll not). Also newbie requires weapons, because it is pointless them to fight with strength "10" against strength "240" without takeing Q5 or Q6 weapon.
Ofcourse Q1, Q2, Q3 are now very very cheap, but you must click too much and lose much health useing them, before you take down the enemy.

In other words, food Q1 to Q6 will be bought by newbies.
Also Q5, Q6 tanks and maybe Q1-Q2 weapons, if a guy lacks funds.

Another class is "middle class".
They require also some weapon input because sometimes Q6 tanks "feel better." Food will be bought only if that guy runs out of food.
When he will ran out of food?
q4 food company - only if he uses more than 2240 health per day
if haveing Q5 food company - never
Q6 food company- Always overproduction
And this is all WITHOUT haveing WORKERS!

My pointless ideas now:
1) Reduce ALL production by 2.
2) Increase daily consumption limit basin by 100, so even just account made's have daily consumption limit 200.

They will stabilize economy without bot, because demand will go up and production goes down.

Not really a suggestion:
3) Add bot to work only after 24 hrs, with very small amount money to buy, (example 721+100 for eEstonia) in each market category as the volume of bots money goes up by each Quality level.

And that's it!