In-Game Mechanics: Suggestion For Easier Disruption
The Cyber Assassin
Hello,
As you may know, I am somebody who does a lot of damage in battles.
Like most of my peers, I find it tiring to do loads of damage, especially when I am literally trapped because all of my enemies are weak one hit kills. Fingers hurt, mouse buttons break, and in-game lag all takes it's toll. This is especially frustrating while activating Damage Boosters or towards the end of a close battle.
A personal experience was today (Sunday) against Denmark. In the last battle, we were above 49%. However, I could not influence the war because all of my enemies were weak single-hit kills.
What I am proposing as an update is to give us the option to choose what a single click on "Fight" does. For example:-
- Single Hit
- Single Kill (the current and default setting)
- Deal 10 hits (uses 100 energy)
- Maximum damage (uses all recovered energy).
The key benefits to this are:-
- Easier to deal mass damage.
- Fairer battles due to the current "One Hit Kills" trap
- Increased strategy within battles due to faster damage.
- Less work for the eRepublic servers. Hence, less lag.
...and more money in Plato's pocket because we'll be scoffing more Energy Bars!
Comments
Great article!!.Voted,subed and shouted!!.
tic tac vote that
voted!
If I did as much damage as you, I would find this annoying.
Yeah very annoying doing 10 energy hits, they need a unload button for all your health bar !
Voted .
voted
Totally disagree. Admins might like this idea unfortunately as it could make people spend more. It's much better if 1 person can't change the course of a battle in a second. At least under the current system, every person matters to a certain extent.
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This comment has absolutely nothing to do with this article. Obviously, everybody will have the same options. There's nothing to stop 30 people from both sides hard-hitting at the same time. I suppose you disagree with bombs and rockets then?
It has everything to do with this article. That's why it's a comment on this article.
You're asking for actual strategy on a national/international scale to be done away with so that a few people on each side can unload a shit load of energy bars immediately when they want to. This would just make the effect tanks have on battles even more than it is already, even against hundreds of other players. Someone like Romper could quite simply buy victory whenever they wanted.
And generally, yeah, not a fan of bombs and rockets. At least with those though you can't buy them and more people have the ability to use them. Sure everyone can get energy bars too but the 1 a day from missions isn't going to change the course of a battle like100+ from a tank will. If tanks rule the game any more than they currently do, who are they going to fight against apart from each other?
Dan, Every single player in the eWorld have EXACTLY the same options. Your reference of a few people changing everything is complete rubbish. Like any other game, attributes like strength, rank, energy bars, weapon quality, etc are earned. Just like real life, you can't expect a 16yr old Private to be as effective as Warrant Officer Class One.
agreed, it takes me a while to click thro my stashed mars bars
voted
Agreed, but I can see a very frustrating downside...BH stealing.
This would be the crack cocaine of erepublik addiction