In-Game Mechanics: Suggestion For Easier Disruption

Day 2,021, 11:27 Published in United Kingdom Serbia by The Cyber Assassin

Hello,

As you may know, I am somebody who does a lot of damage in battles.

Like most of my peers, I find it tiring to do loads of damage, especially when I am literally trapped because all of my enemies are weak one hit kills. Fingers hurt, mouse buttons break, and in-game lag all takes it's toll. This is especially frustrating while activating Damage Boosters or towards the end of a close battle.

A personal experience was today (Sunday) against Denmark. In the last battle, we were above 49%. However, I could not influence the war because all of my enemies were weak single-hit kills.

What I am proposing as an update is to give us the option to choose what a single click on "Fight" does. For example:-

- Single Hit
- Single Kill (the current and default setting)
- Deal 10 hits (uses 100 energy)
- Maximum damage (uses all recovered energy).

The key benefits to this are:-

- Easier to deal mass damage.
- Fairer battles due to the current "One Hit Kills" trap
- Increased strategy within battles due to faster damage.
- Less work for the eRepublic servers. Hence, less lag.

...and more money in Plato's pocket because we'll be scoffing more Energy Bars!