eRepublik (part2)

Day 4,263, 01:18 Published in Republic of Moldova Republic of Moldova by Petrescu1

Modules
My Places
A citizen has a patch of land where they can construct various buildings, such as farms, mines, factories, storage and training grounds. Those buildings can be used once a day to produce raw materials, finished products, store materials and products, and increase the citizen's strength, a value determining how much damage is done in battles. Buildings can be constructed with local currency or gold, and upgraded with only gold. To upgrade a level 4 factory to level 5 requires 350 gold for example, and 300 gold costs 99.9 euros.

The effectiveness of economy buildings depends on the natural resources that a nation has. There are 20 different natural resources, each boosting production by 20% for the corresponding raw material or product. Duplicate natural resources does not give any bonus, and the map is arranged in a way so that countries with a high amount of natural regions in real life does not have an advantage over countries with fewer regions.

There are four types of products with each one having five types of raw materials that can be used to produce the final products. Those products are food, weapons, aircraft weapons and houses. There are also moving tickets which can only be obtained as reward from the weekly challenge (meaning to fight in the battles) and are used to travel through the regions.

Politics Module
As simple citizens, players can join a party by reaching a certain level. Once they have joined a party, they can run for party presidency. If they campaign successfully and can convince their party colleagues to choose them over a more established name then they become the leaders of the party and they can choose their party candidates for congress (if party is ranked in the top 5 nationally) or presidency.

On the fifth of every month eRepublik holds presidential elections, on the fifteenth the party presidential elections and on the twenty-fifth the congressional elections. Days before the presidential vote the top five parties will select a person to run for president, and then it is decided by a vote by the populace. For the congress elections, party presidents use a list to declare their candidates. The total number of congress members in each country depends on how many regions that country has at that time. If there is a tie in any election, eRepublik automatically chooses by referring to experience points.

Besides democracy, there's the ability to bring dictatorship[7]. Commanders of military units can declare coup which can be supported by other military units and if it succeeds, the commander of the military unit which started the coup becomes dictator and absorbs every power of president and congress. Along with coup, military units can also initiate revolution if they want to overthrow the dictator and restore democracy.

War Module
To declare war on other countries, the president or congress of the country proposes a Natural enemy law. If the vote passes, the two countries are at war and each region is attacked either by order of the president or automatically by the game every 24 hours. In wars, the citizens of the respective countries fight independently, each one fighting a player of the target country whose health varies, after defeating the opponent influence is gained on, which shows the current percentage of influence the countries at war have over that region. Eight to twelve battles, lasting one and a half to two hours long, must be won by either side before the region is declared conquered or secure. The battles will continue until one side has won enough points to win the campaign. There are two types of battles, ground and air battles. Air battles occur every 4th battle.

Wars are potentially essential to the power of a country in eRepublik because they allow citizens of the countries that are a part of the wars to become stronger and obtain higher military ranks, thus enabling them to do more damage in fights. Theoretically a nation that has experienced and battle hardened citizens can become a global power.

In reality the changes to unlimited gold purchasing means that one older and stronger player can conquer any medium-sized nation by continually fighting (tanking) via using their gold to purchase wellness packs. Many of the existing 'empires' of the new world consist of nations that have significant numbers of these types of players.