America, Let's Embrace PTOs

Day 511, 17:20 Published in USA USA by Publius
Executive Summary: We’re limiting our ability to advance as a country by working within a system of morality that others don’t abide by. If we are to be successful, this attitude needs to change. Sign-up to join my movable voter squadron so that we can develop the organization necessary to counter our enemies’ use of political takeovers and start to act to advance our own interests.

We’re quite fortunate to have our country located in eNorth America. There hasn’t been any permanent territory shuffling, our neighbors pose a limited threat, we have high regions of most natural resources, and we have had extended periods of calm that have allowed us to focus on developing our economy. It’s great that we haven’t faced the serious threat of losing a region, but security has bred complacency.

Until recently, we hadn’t figured out how to sustainably fund our military and we didn’t have any program in place to rank up our large population. We have those now, and that’s a start. However, despite our potential, we’re still lagging behind the great powers because we are limited by our reliance on constantly taking the moral high ground.

eRepublik is a social strategy game, and as such the world will inevitably fracture into alliances as nations work together to further their interests. That’s just basic game theory. Since we don’t possess enough military might or population to dominate the game on our own, we have to work with our allies to coordinate military strategies. We’ve chosen sides—ATLANTIS is our team and we have to constantly butt heads with PEACE.

I have no doubt that had the admins chosen to randomly divide and name the regions of the world, people would be in this game to win at all costs. Unfortunately, that’s not the way it has turned out. By naming regions and countries after their RL counterparts it is fundamentally impossible to separate our RL biases from our in-game decisions.

From what I’ve seen, the eAmerican attitude and perspective is unique, relative to our enemies and some of our allies—we impose a moral framework on a game that is intrinsically amoral. It makes good press to claim that the admins favor one side or one country, but the reality is that this game has set rules that are evenly applied. It makes no discrimination based on country of ebirth, alliance affiliation, or RL IP address.

Yet we impose limitations on ourselves. Everyone wants to be on the side of truth and light and to feel like they are a part of the benevolent alliance. To achieve these feelings we too often focus on the process rather than the result. NeilP99 recently summed up this attitude best when he said, “I would rather lose every battle I ever fought than win it through underhanded tactics that require us to abandon our ideals.” Now, if the game has clear rules for how territory can be acquired but we choose to shelve some of the best, legal tactics for territory acquisition, we have handicapped ourselves in this struggle.

Nearly every eUS citizen wants our country to be a superpower. I certainly do. To get there we have to free ourselves from artificial constraints born of RL biases. If the government is unwilling—or unable because of misplaced political ramifications—to take the steps necessary to advance our interests across the globe, the responsibility falls to the concerned, active citizens.

The leading countries in this world already have this mindset. It’s about time we engage our enemies both on the battlefield and at the ballot box. It’s about time we grow up as a country and receive proper respect and deference.

To this end, I am assembling a movable voting squadron that is willing to defend our allies against political takeovers, but is also willing to advance our interests through proactive missions. Sign up today.
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