Weekly firepower rankings, Day 3619

Day 3,619, 13:39 Published in Finland Finland by TheJuliusCaesar

Tuesday!

Sorry I'm late, this got delayed due to RL stuff and complications in fetching the sufficient firepower data.

To compensate it for you, I got another treat to present this week too. It is something I have spammed occasionally in feeds, but which was not regular due to its requirement of tiresome manual MPP fetching. Now, thanks to Icurlybear and his magnificent bot, I'll be able to draw you a map of MPP connections weighted with firepowers regularly. More of that in a bit!

Below is, first, a comparison on how much firepowers of each nation changed from last week. Such tabulation enables us to see easily the changes in power relations within the world, denoted by change in damage and kills, which are extremely closely correlated with firepower.

Below the comparison is also charted the developments of nations' firepower shares of which surpasses the 2% mark this week, to help contextualize the changes to a bigger picture:

FIREPOWER COMPARISON



FIREPOWER DEVELOPMENT

Click for bigger version.

From the two graphs we can again deduce a few things:

- Battles between Republic of China (Taiwan) and South korea have recently flared more bright than erlier.This transfers into both gaining a major boost in their firepower as a result of hitting more in important battles.

- Poland is showing signs of renewed storages after three weeks

- Argentina is continuing her slide downwards from the significantly high firepower two weeks back when South American liberation was ongoing.

Regarding the wider activity measuring introduced last week, the terrain update caused a spike in kills with its mechanical change of strength caps. Airkills, however, were slightly down from last week and weren't affected by the update on Friday.

Click for bigger version.

- The trend is significantly upwards, but it is mainly because, as a result of the event, average needed wellness per kill got reduced. Overall fighting activity might even be a bit down, when accounting for the average hit/kill ratio change.

- Air kills are slightly down, though practically within a normal variation. I find it interesting that air kills didn't rise more, as I was under impression that many players (at least according to their own words) moved to fight in air battles because of the terrain mechanic.



This MPP graph system is probably the most beloved child of mine. I first came across such data visualisation when Lalo292 presented such diagram in internal Pacifica chat a year back and loved it ever since.

In essence, it includes every MPP in the game between all nations, and locates the nations into a map according to their MPP deck and connections. If a nation is "in between", its MPP deck most probably consists of MPP's of both "sides" in the current alliance system. Every line in the picture denotes a MPP: The size of blobs is determined by their firepower percentage presented elsewhere in this article. The colour of blobs is unique for each alliance. blue is Asteria, green is Pacifica, yellow is Andes, purple is "officially non-aligned", orange is Orion:

Click for bigger version.

Full analysis of the graph would probably require an article of its own, but suffices to say that Pacifica is in the middle between Asteria and its opponents, although a bit more towards Asteria as a whole. I'm intrigued to see how this develops.

To complement it, I have mapped the total firepowers of each alliance below:
95.60%
91.62%
92.76%
96.29%
97.02%
95.96%
96.34%
Click for bigger version.

It is to note that the "unaffiliated" category is not strictly accurate, as the majority of the missing firepowers are usually either in that category or in another small alliances. The jump of unaffiliated from week 3 to week 4 is explained with increase in total firepower accounted for, which jumped from 92% to 96%, effectively explaining the whole increase.

Asteria's and Pacifica's firepowers are, conversely, accurate, as I have got every firepower of their members since the start of this project, so they are comparable.


Below, then, are the familiar efficiencies of each nation in deployment. You know the deal, but here's the method just in case:

The following charts are computed simply by comparing the each nations' share of global damage to their firepower. The more a nation produces damage compared to its firepower, the more efficient the nation is on battlefield as a deployment. This is because they offer more damage per firepower than some other nations. Whereas firepowers need to be manually fetched and inquired from many sources, nations' share of (air)damage can easily be obtained by dividing the amount of respective nation's (air)damage with the total amount of total global (air)damage, for ground and air battles respectively. Damage can be fetched from the weekly leaderboards.

GROUND BATTLES

AIR BATTLES



For the actual dataset and other miscellaneous computing, as well as sortable firepowers can be found from this sheet. This week the sheet has 95% of world's firepower accounted for. That's pretty average.

I am indebted to Jordic69, as well as to Colin Lantrip 3 and n0s3 for their help with collecting and analyzing the data.

In case you have proposals or ideas what would you like to see in this weekly issue, don't hesitate to PM me. My mailbox is always open for everyone.

See you again next week!
- Caesar