Reality Check : WAM taxes and normal commerce

Day 4,245, 02:30 Published in Ireland Ireland by Releasethe Krakken

This is a hot topic at the moment. I think Hans Erik and Idiod all have left comments about this.

The problem currently as I have discussed in my previous article is that


wam tax = 80% x (Average salary country of x wam percentage) + 20% x (Average salary country of citizenship x wam percentage)

In Plato's infinite wisdom he has applied this to whatever product one manafacture.



In USA I pay 15cc per wam.

WRM cost me 1000 cc for +- 200 x 100 wrm which currently sells at 4.42 in the usa market per 100 = 884 a loss of 116 cc per production run.



In case your argument is we could drop production. Yes certainly. But in rl one would never sell products at a loss and there would never be a blanket charge on all items disregarding their price.

I know also countries get this .

Still for a game must keep close to rl if its simulating rl in some way.

Certainly in rl it can also happen that producing a product becomes unprofitable at a certain price versus say foreign products. That is why tariffs is introduced so that the local producer can sell his product at a higher profitable price and the consumer pays the same for the cheaper foreign product. It does not really matter who pays the tariff . That is why tariffs is introduced.


But there is no blanket wam in rl. In my opinion percentage should be based on selling price not salary. this would mean 1% on wrm would be 0.04 cents but on q7 weps 0.95 cc. Of course this could be raised then to increase the income.