Plato level the inequalities among classes of players

Day 4,670, 12:41 Published in Ireland Ireland by Releasethe Krakken

Social class, also called class, a group of people within a society who possess the same socioeconomic status. Besides being important in social theory, the concept of class as a collection of individuals sharing similar economic circumstances has been widely used in censuses and in studies of social mobility.

Let us define 2 classes of players

1. Tanks - players who invest most of their time and energy in ground battles
Air Battle tanks - players who invest most of their time and energy in air battles

2. Tycoons - players who invest most of their time and energy in their factories and holding companies and selling their products.



A Tycoon can only gain 10 gold a day or 50 if he pays for the privilege.

Whereas a tank can "farm" even a 1000 gold or more in a day.

There is a cap on the amount of gold a tycoon can buy but there is no cap on a tank on the amount of gold he can receive. Certainly after 2 battles and 10 gold from battle heroes he can receive no more gold.

Currently, a tycoon can be outplayed by a tank in the economic game.

Currently, they get masses of gold which they then pump into factories and more eb' etc. This means there is an overproduction of products since the tycoon no longer has to buy from the producers.

This means when usually massively lucrative opportunities for both classes now appear they can manipulate the prices of Q7 weps so that the tycoon barely makes money while they swim in the gold.

What are the solutions? There is a lot of illegal options that tanks employ to make even more money during the events. But for tycoons the only option is to scale down and stop buying packs. As due to tanks manipulating the token market they certainly almost never can justify the cost of a pack from their production.

When I had blitzkrieg and modified my infrastructure to the current setup I leveled up +- 5 times in a week. Which is much for a player with no battles? Yet there was no way I could justify buying even 1 pack from my production.

Anyway I don't have a solution bar removing the gold cap or making it higher.

Why does my game have to have a governor* and a tank's doesn't ?

A governor, or speed limiter or controller, is a device used to measure and regulate the speed of a machine, such as an engine.



Here is some music:


http://www.youtube.com/watch?v=5nAbbKVaJuQ