[SFPOM] A Cooperative Manifesto II

Day 4,565, 04:41 Published in USA USA by Max Tse Tung


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A Cooperative Manifesto II


To read part one click here


Recently I got a new job so I haven't had the time to write like I used to. I've got some time now so I figured it'd be a good idea to publicly revise some of my manifesto and to present a couple new ideas I have had since that article was published.


This time i'll be discussing e-Religion, Another Cooperative model, e-Populism, and what the ultimate goal here is.


Contents

1. e-Religion
2. New Coop Model
3. e-Populism
4. Max/Rontgen's Ideal e-World





e-Religion


In eRepublik a player will inevitably stumble across e-Religion. You will meet fervent Dioists, harmonious Harambists, forgotten Lewdaists, e-Atheists, e-Agnostics, and e-Ignostics of all kinds and many many more. To be honest it's always been unclear to me exactly what the thought process is behind bringing something like religion into the game - but it does seem to foster communities - for better or worse.

I'll do a short break down of each of these systems of e-faith or lack thereof in the next few lines.


Dioism - Dioists follow the teachings of Dio (a once legendary player, now deceased) which is enshrined in the Book of Dio. This is by far the most common e-Religion and is characterized by a fervent hate of all things eSpanish and eSwede. It has a handful of different sects and is the National Religion of eSerbia, eUSA, and ePakistan, among others. Dio is based on the character in the popular anime 'JoJo's Bizarre Adventure'.

(Side note: I honestly hate weebs and anime nerds smh - you people are honestly insufferable and i'm not afraid to say it 😃 )



Next up we have,

Harambism - Many of you know of the death of Harambe, (A gorilla who was shot and killed in a Cincinnati zoo on May 28th, 2016) after that happened several sects popped up spontaneously and independently in eRepublik, remembering and conceptualizing a religion based on him. As far as I know there are no officially Harambic countries in-game but it has a large but disconnected group of followers around the eWorld, all with widely different views on what his death means for the game. The Church of Latter Day Harambe in eUSA borrows from aspects of Mormonism, Catholicism, and Taoism in it's teachings and was founded by Salty. The Holy Land, as viewed by this sect, is the great state of Ohio in which phallic monuments are to be built as a memorial to the natural path of Harambe characterized by effortless being.



Lewdaism - I'm honestly not all that familiar with this one but according to the wiki it is a religion based on the mysterious figure named Lewis and all those named Lewis. He had disciples (which included legendary eUS player Emerick) and died suddenly to their dismay. This religion is detailed by The Book of Lewis which can be read here.

(Honestly I have never met anyone in Late-Stage eRepublik who professes to still follow this and it may have died long ago in some sequence of events I wasn't around for.)



Church of The New World - The Church of The New World was a counter religious movement of Dioism and is based on the teachings of Jesus Christ. It played a prominent role in proselytizing against Dioism and it's followers but seemed to have died out in it's organized structure by 2010.



e-Atheism - Much like in the real world e-Atheism is the rejection of belief in an e-Deity. These players often hate seeing the nonstop role-play on the part of e-Theists and would rather not affiliate themselves with the communities that pop up around e-Religion. They also avoid a lot of the e-Historical baggage and vitriol in doing so. There is no formal system of belief for e-Atheists and all it takes to be one is to not affiliate yourself with these e-Religions.



Summary

As a devote follower of Harambe and a Priest in the Church of Latter Day Harambe it's obvious that I am a bit biased in which one I prefer, but I will say e-Religion has for me, been a great way to keep cohesion within my political in-group and among my friends here. I don't have any issues with Dioists or any of the other groups listed here and have actively worked with them in the past. The SFP should be free of e-Religious factionalism and should be a bastion for comrades of every creed.




New Cooperative Model


Since writing my Cooperative Manifesto I have realized that producers can take these collective institutions one step further toward total horizantalism, effectively eliminating the need for an Elected Treasurer and Orgs, and the inevitable voting processes that come with them. This model is characterized by Producers keeping all of their CC and instead Pledging CC toward the Cooperative in a collective ledger, and deciding on a voluntary basis which of them would like to fund requests.

These Producers would still vote to approve funding requests but afterward the CC or Gold would be paid out on a voluntary basis from among the producers - who would decide individually how much CC they would be willing to cover each if at all.

Like I said this would eliminate the need for the centralization of producers CC into one account or Org and would be a much safer and simpler way to conduct business within a Cooperative. I am not inherently opposed to the treasurer system but there is a disparity of power and producers at the moment must have a lot of trust for each other to work within that framework. It also eliminates electoralism within a cooperative that adopts this model which for e-leftists that can also be a plus.



e-Populism


You may have seen this word "Populism" thrown around in the media recently. Populism is essentially an Anti-Establishment, Anti-Centralization, and Anti-Elitist framework that quite a few players in Late Stage eRepublik have adopted. On both the Left and the Right in eUSA you will see this rhetoric and style of play and it's very telling of the degradation of the game. I don't know who was the first account to really play a Populist politic in eUSA successfully but Populists often believe in things like, party and community consensus, and Inter-party alliances, and are against the use of Multiple accounts and proxy servers, the use of out of game resources or forums, the concentration of power by one party or group, PTOs, and lastly cronyism.


Max/Rontgen's Ideal e-World


With the massive success of my Cooperative model, I have decided that i'd like to make it my purpose for even being in this game any longer at this point. I've fought a lot of battles (political and the like), many of them in which I've lost. But I have taken a liking and have a new found interest in the business module of the game. I foresee an e-World that would have flourished 5-10 years ago and one that is unlikely to happen in Late Stage eRepublik.

My idea is to create cooperatives for any community that want's one. It's essentially like I'm going from group to group building businesses for people so that they can sustain themselves and others that may come in the future. I see a future that is fed and developed from the ground up by producers on the market from within these organizations.

A future that is dominated by players who come together and pull their resources for the betterment of all under the cooperative frameworks I have presented to you here and elsewhere. This is why I have begun work on a National Cooperative (Which will soon come to life with the release of Kentucky by Iran a few days ago - Kentucky is a major holding location for many Weapons and WRM producers.)

After I have built a Cooperative for the eUS government I will develop a federation for the eInternationale and will present a vote to the SFP Cooperative to join it. Once i'm done with that - and affiliated parties within the eInternationale Cooperative Federation have some of their own this will be a world-wide phenomena. At that point I'll see if other parties within the eUS want a few of their own.

I certainly have big goals that I may or may not be able to fully achieve but I think it'll be worth it in the end and would help the eWorld, so I am gonna try.


SONG


Your Comrade, Wilhelm Rontgen