[Kravenn] Why Air rounds are important to win campaigns
Kravenn
A couple of days ago : I saw a Wild Owl’s shout telling that it is impossible to win a campaign without winning at least 1 air battle.
I was intrigued by what he said and I decided to study that case to know if he is right.
On my table : I decided to take 2 countries (named A and B )
- Country A wins only all ground rounds in all divisions (and never make them EPIC)
- Country B wins only all air rounds
I also studied 2 cases
- Case 1 : Rounds are winning by 1800 - 0 in all divisions (or 1800 - 0 on air rounds) which means 90 min
- Case 2 : Rounds are taking the most time possible, which means 120 min
Keep in mind there is a break of 5 minutes between 2 rounds.
So, the campaign will length between 17h25 and 22h55. As you can easily see : The country who will win all ground rounds finishes to win the campaign but it is very hard to gain all ground rounds by 1800-0 in all divisions.
At some moments : you will lose some points (Lose 6 points or more and you go for round 12 who is an air one).
Being able to have always the best during at least 17h25 is hard (I shouldn’t bet that length even on a campaign between the strongest country and the weakest one).
Ready for air round !!!
My conclusion
Winning at least 1 air round is ESSENTIAL to win a campaign. They are key to win campaign.
I also suggest to young players - low strength players … to focus on these rounds because you don’t need to buy weapons (they are very expensive and only give you 20% bonus). Just fight barefist there and gain some ranks : it is the best way how you can help your country
See ya,
Kravenn
Comments
pirinc-first send send
To get game more interesting, they could add another division, 1-35 , 35 - 55 , 55 - 70 , 75 - 100, 100+ div5 2-3-4-5-6 gold per bh respectively, get maverick pack out of the game, div 1 1 dp, div2 2 dp , div 3 3dp, div4 4 dp , div 5 5 dp and air battles 6dp. Plato can sell more ik packs and earn more money and wars will be better than they are now
As long as the division system is level based game will keep on being unfriendly to new players anyway. If the only think that matters is Plato making more money, make it pay to play and be done with it.
Great article
http://abload.de/img/14222256739802bi8z.jpg
Nice article
Voted! Very good analysis.
o7
V
Especially the first air round is the most important battle because even if score is 33-0 for one side, if opponent takes this, the score becomes 33-22 so everything can change...
voted
Yeah, Deny air rounds = almost unable to keep the length on a campaign.
Actually you are wrong. Yes winning air rounds simply makes the campaign shorter, but hey, even if you win with 94 : 93 points its still a win!!! And yes you can win all ground rounds (no need to be on 1800:0 points, why the hell you think that should be on 0? What, if you win a round with 1800:1000 or even 1820:1780... so what? This is not a win? Of course it is!) and to win the whole campaing. Its simple math:
1 ground round (w/o any epics) = 11 points per round from all divs.
3 ground rounds = 33 points.
1 air round = 22 points.
So after 4 rounds, the score would be 33:22.
After 4 more rounds, the score would be 66:44.
And then you need 3 more ground rounds, and there wont be 3rd air round.
So what is the problem to win all 9 ground rounds and to lose 2 air rounds?! In the end the final result would be 99:44. So whats the problem? Hell, you even said that strongest countries cant do it vs weakest ones... Are you mad, bro?
And of course not to mention that we are doing all those calculations with normal rounds, not with epics, while in D1 and D2 is so damn easy to do an epic...
Was wondering the same
In an important campaign is almost impossible to win all points from the ground rounds.
Winnind all points from ground and lose the 2 air battles is weird, isn't it?
True, is weird and rare, but still not impossible. And already happened few times.
And one more thing - you can lose 3 air rounds, which means 66 points and few ground rounds in lower divs and still to win the campaign!
As i said winning air rounds simply makes the campaign shorter (and easier), but still you can win with 94:93 and it is a win. 😉
If the score after 1st air round goes 33-22 you have the motive to continue fighting, if it is 55-0 then the motive is not big, so that's the main reason why the air rounds are important.
Well yeah, OP has a point but the arguments he uses to prove it are completely irrelevant. Still v+s.
[removed]
Voted for the girl! ❤ ❤ ❤
V
v
v
v
v!
Say re Kraven...
(Λεγε ρε Κρειβεν...)
v
Kravenn is the One.
To note that:
A Wing Commander of Strength:150,000 hits 400 dmg per round
while
Un Aviator of Strength 600 hits 150 dmg per round.
So, the Air Battle is more balanced and the NUMBER of the warriors is more important of their rank!
The nation that will have more young players, will prevale.
Kravenn has got the point (as ever...)
[removed]
[removed]
How come you never accept my friend's request. I feel hurt 🙁
[removed]
Great work! Keep it up...
V!!!!