To Gnilraps's "League of Allies Post-Op Debriefing"

Day 3,592, 01:38 Published in Croatia North Korea by William Thomas Riker
ALTERNATIVE TITLE:
How I got pissed and how, in the middle of this rant I call a journalistic article and which strayed away from the topic a lot, I got an idea for project with the Plato's Foundation.

Basically, this is my way of trying to say thank you, Gnilraps!


Musical background. You'll figure it out by the end of the article...

This is a response to Gnilraps's article League of Allies Post-Op Debriefing. I wanna say right at the start that I've always personally appreciated his analytical and journalistic skills. This is valid for the aforementiod article as well, but I don't agree with most of his conclusions.


Nice hair, Gnilraps!

His math is sound, and it's all good read, until he says that League of Allies event was a profound success all over the eWorld. According to his math, 2881 players received a decoration for fighting all day for 5 consecutive days. And that was fun?
Nope! I read dozens, maybe a couple hundred of shouts of people saying that having to be online all the time recharging energy and fighting is tedious, not fun. And that was 5 days! Imagine if this kind of "fun" were introduced permanently. Oh, wait!


The real McCoy. Yes, there is a pun.


You stick electrodes in a rat's brain, give him an orgasm button, he'll push that thing until he starves to death. - Leslie Winkle, TBBB
That is what has become of 2881 active players in eRepublik: dumb rodents! No offense, seems like I've become part of the crowd, too.

Gnilraps goes on and writes how the number 2881 is really low, and we should be having more people active like that. People who play "hard”. We need better than that for eRepublik to flourish.
I seriously hope he's joking? Hitting Recover Energy and Fight buttons every hour for 5 days is not playing hard; that's players sucking at life hard. That's eRepublik sucking hard.


Should've registered as a doctor, since I'm small and clearly bitch all the time.

I admit, Plato's Foundation is one of the best things introduced so far. Albeit too late. Just take a look at Gnilrap's project Meme Wars. He had all that money to reward about 20 people who could come up with some good memes. Some categories had no memes submitted at all. Back in 2010, he would have received hundreds of those, now: a couple of dozen. I loved his project, but in my book, it was a failure. Simply because there aren't enought people left in this game interested in matters that aren't fighting.
And that's just one example. I've read about other projects, which in my mind would have been great 7 years ago. But, unless they are about military isues, they barely receive any attention from the Community. And even then it's not much better. Even when endorsed by Plato.


Anything else besides fighting all the time?

Why are 10 medals out of 15 dedicated to military affairs? Why were there never:
- Tycoon medal for owning 5, 10, 20, 50, and then for every 100 companies,
- Employer medal for employing 5, 10, 20, 50, and then every 100 workers,
- Outstanding Journalist medal every time an article hits International Top 5
- Benefactor medal for donating X amount of QX items to new players
- etc.
If you can get Super Soldier medal faster when training in 4 Training Grounds in one day, why isn't the same applied to Hard Worker medal?

Do you remember when Plato deleted our dead subscribers? Which died because they left the game when eRepublik Rising took over? My numbers fell from 2500 to 1500. Not because I had dead subscribers. But because Plato made them leave. I will never reach that 3rd MM medal this way. But why doesn't Plato take into consideration that since these days it is tough to get subscriptions, he should lower the number of subscriptions for a single MM medal? To, let's say 200?
Or, hear this: make an active number of subscribers counter (turning it from passive into active). Whenever our subscriber gets a Dead Citizen status, he gets deleted from our subscription list. But then you have to set MM medals to 100 subscribers.
Just compare, I have 2 MM medals, and around 50 votes and 2 new subscribers per article. So, to reach that 3rd medal, I need 250 new subs, and that's 125 articles. Seems fair to get an MM medal after 125 decent written articles!

It's not about medals and gold, it's about giving players, who play something else than military, a sense of achievement at least ONCE in 3 months!
So, you hit for your CS country? TP medal. You hit in RW? FF medal. You hit for other countries? M medal. You have the highest damage? BH, CH, SH, TF medals. You have no life? Prestige Hunter! Wow, so prestigious! These players get around 100 medals weekly!

In real life, a country can sustain less than 10% of its population in a permanent militarized form. Real Life physics just doesn't allow economical production on a scale greater than that. Soldiers have no time nor energy to work, workers have no energy nor skill to fight.
eRepublik V1 was like that, people had to work for a month so they could earn enough to buy tanks just for one 24-hour battle. eRepublik Rising had time management, you got 24 hours in a day, which you allocated to studying, working, training, even resting!


eRepublik Rising time management

People were codependent: some were soldiers, some were managers. That's a natural division, even in other species which develop larger communitites: some defend it, some look for food, some care for the offspring. If they switch roles, chaos takes place. That's how peoples, nations and countries came to be!
Introducing "Work as Manager" started the downfall, then erasing various worker skills and skill ranks. Making the possibility for soldiers to win 10 medals a day which they used to create companies for themselves, instead of being supplied by managers ruined it. Everything is oversimplified, everybody's the same. Everybody is disposable, because nobody is special.
Just Check Gnilraps's stats and winnings he stated in his article. Whom does he need? A one man army.

Do you know how people become so powerful, rich and independent of others in Real Life? By enslaving others! Working as Manager option is basically you getting free work from a non existent citizen, a slave. Ancient Athens, Rome... they were all once mighty, just like eRepublik V1. With the rising of slavery politicians and soldiers became even mightier, independent from small farm workers, their food and products. But for a short time only, and then they collapsed just like eRepublik did.

This whole League Of Allies event was just an eRepublik version of panem et circenes: Plato trying to pacify players by giving them free gold and a tournament, just like Roman emperors gave the mob free food and bloody tournaments so they wouldn't rebel.


Have you figured out the music yet?

This game is dead, and will stay dead, until modules others than the military one come back into play.


As in: go **** yourselves sideways
with a telephone pole.


WTR

PS The idea for the Plato's Foundation will be published in a separate article.

Other recent interesting articles:
Weekly firepower rankings, Day 3591 by TheJuliusCaesar
[ENG/ESP] Economía del Estado [Abril] by Sir Cocodrile
[CP] About The Air Strike And Future Plans by Swiss Federal Chancellery
Plato Foundation: First Month Overview by Adinushk
What We Have Learned So Far by RF Williams
[DC] World in flames by Don Croatas
Plato Foundation - Weekly Awards for the Best Aviators [EN/PT] by Raphael Louis Habsburg Bourbon
[UK] The Gunners are news & where is the UK going? by Foreign Office
[Weekstrom]League of Allies results and analyses by Weekstrom

And, like always, those which shout the article and send me a message with the link of the shout will receive a free list with RWs in which to win the RH medal.