[無名報]伍伍刊:Combat Orders reintroduction

Day 4,651, 03:03 Published in Republic of China (Taiwan) Republic of China (Taiwan) by OMR.Ding

原文:
https://www.erepublik.com/en/main/latest-updates/0/325

內文可能有刪減部分,請多加擔待。(雞湊字數的太多了)
以下有許多作戰命令(Combat Orders)的部分,將其省略成CO。



 
 
 
Dear Citizens,

After a long hiatus, we’re happy to announce the reintroduction of Combat Orders. Military units will be able once again to devise clever strategies to hold the wall in life or death battles and soldiers will be able to profit by harvesting bounties.


諸君!

經過了長時間的中斷,我們很高興地宣布重新引入CO(Combat orders)。軍團將能再次籌劃出巧妙的戰略,以維持生死存亡的戰鬥,而士兵們將能通過其獲得賞金。
 
 
Combat orders as a soldier
CO中關於士兵的部分
 

Combat orders are only available in Deployment Mode. Whenever combat orders are available on a battlefield, deployments will automatically collect currency based on the influence they add to the wall. If more than one combat order is available the deployment will collect the bounty from the best one available in terms of reward per influence.

 
CO僅能在部屬模式(Deployment Mode)下可用。只要戰場上有CO可用,部屬模式就會根據它對牆的影響自動收集貨幣。如果有多個CO可用。則部屬會根據每次影響的獎勵從可用的最佳的CO中收集獎賞。
 
 
The current combat orders are displayed in a new tab in the battle console including bounty, status, domination threshold and budget rating (in terms of how much influence it will cover).

The amount of bounty collected for each deploy can be seen in the deploy report. The total amount of bounty collected in a battle is also available in the Combat Orders tab.


當前的CO顯示在戰鬥控制台的新選項標籤中,包誇賞金、狀態、影響閥值及預算程度等(取決於影響)。

可以在部屬報告中看到每個部屬收集的賞金金額。在"CO"選項還可以找得已收集的賞金總額。
 
 
Using Bombs, Rockets and other Special Weapons will also yield Combat Orders payments. Guerilla matches and classic fights will not qualify for combat order rewards.

使用炸彈、火箭及其他特殊武器也將產生CO的收入。游擊對戰以及傳統戰鬥將不會獲得CO的獎勵
 
 
Just as a reminder, Influence varies with the military rank and is subject to various modifiers such as Region Determination or Natural Enemy status.

提醒您,影響力隨著軍銜變化,並受各種因素影響,如地區決心或是天敵。
 
 
Example:
In a battle that has x3 Determination, an Aircraft Rank of Flight Lieutenant*** (50% of Damage converts to Wall Influence) deploys 100 damage.
Total influence added to wall: 150 (100 * 0.5 * 3)


範例:

在有三倍決心值的戰鬥中,在空戰有Flight Lieutenant*** (只對牆造成50%原本的影響力)
造成的 100點傷害。
總共對牆造成的影響力為: 150 ( 100 *0.5 *3 )
 
 
Combat orders as a Military Unit Leader
CO中關於軍團團長的部分
 

Commanders will be able to access the Combat order section of the Military Units Hub. This section contains several filters that allow them to create Combat Orders:

軍團團長將可以訪問軍團中心的"CO"部分。包含數個過濾器,使他們可以創建CO:
 
 
Battle:
Set the campaign, the side, and the division the order is active for. You can only set one Combat Order per campaign per division.
The Combat Order will be available on all the terrains of the division (or sectors in air battles) but will activate based on the domination value of their respective walls.
Considering the variation in influence between standard and specific terrains, commanders will not only need to adapt their strategies and bounties depending on what they are aiming for but also monitor permanently the evolution of the walls if they want to optimize their spending.

戰鬥

為軍令設置有效的戰役、戰場側、以及分區。每個分區的每個戰役只能設置一個CO。
CO將在該分區的所有地形(或空戰的所有分區)可用,但會根據其各自牆高的閥值來啟用。
 
 
Price per influence:
Set how much you are willing to reward 1,000,000 influence.

價錢:
設置你願意付出多少金額(單位為1,000,000影響力)。
 
 
Maximum domination:
Threshold for the Combat Order to become unavailable. The order will automatically become available if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side you are supporting.

最大牆高
無法獲得"CO"的閥值。如果指定側牆高再次低於指定值,該命令將自動變為可用。
 
 
Combat Order budget:
The amount of money you allocate to fund the Combat Order. The value is automatically credited from the Military Unit’s account.
When adding funding to a Combat Order, a 10% tax will be levied in order to discourage spam or misleading Combat Orders.
Canceling a combat order will result in the unused budget to be returned to the Military Unit account but the collected tax will not be refunded. Therefore commanders should carefully plan their resource allocation to avoid burning currency on the tax.
The currency collected via this tax will be removed from the economy.


CO預算:
你分配於CO上的金額。分配後會自動從軍團的帳戶上扣除。
向一個CO分配金額時,將繳收10%的稅,以阻止垃圾或是誤導CO。
取消CO將使未使用的預算退還至軍團帳戶,但所收取的稅款不會退還。因此,軍團長應仔細計畫其資金分配,以免消耗稅款。
通過此稅款將從(無頭雞)經濟上消除。
 
 
Example:
Setting a new Combat Order of 10,000 Currency will be subjected to a Tax of 1,000 Currency. The effective Combat Order budget will be 9,000 Currency and a total of 10,000 Currency will be subtracted from the Military Unit’s account.
Updating a Combat Order’s budget from 10,000 to 11,000 Currency (+1000) will be subjected to a Tax of 100 Currency. The effective Combat Order budget will be 10,900 Currency and a total of 1,000 Currency will be subtracted from the Military Unit’s account.
Canceling the Combat Order will credit back the Military Unit account with 10,900 Currency.


範例:
設定新的10,000 貨幣的CO將繳納1,000 貨幣的稅。有效的CO預算將為9,000 貨幣,並且將從軍團的帳戶中扣除總計10,000貨幣。
將CO的預算從10,000 貨幣更新為 11,000 貨幣(+1000)將須繳納100貨幣的稅。 有效的CO預算將為10,900 貨幣,並且將從軍團的帳戶中扣除總計1,000貨幣。
取消CO將向軍團帳戶退還10,900貨幣。
 
 
As always, you can offer feedback on Discord or on the eRepublik Forum.
 
一如往常,你可以在Discord或是論壇上提供意見。
 
 
 


感嘆無頭雞,讚嘆無頭雞。