Introducing Game Tokens
We are releasing a feature requested by many of you over the time. Citizens will now be able to safely and quickly exchange currency for packs previously only available via purchase in the Gold & Extras shop.
In order to facilitate this exchange, we are introducing eRepublik Game Tokens. Game Tokens can be obtained from the Game Token Packs available in the Gold and Extras section and carry a fixed value of 0.1 € per Token.
Game Tokens can be traded to other players for Currency using the new Game Tokens section of the Marketplace.
Game Tokens can also be exchanged for Selected Packs & Items for oneself at a later date or one can acquire them as an investment and sell them at a later date for profit.
Game Tokens cannot be used to send Packs & Items using the “Send Gift” mechanic but you can send a Game Tokens pack as gift.
There is a Global Limit of Total Game Tokens in Circulation and once this limit is reached, Game Token Packs will no longer be for sale until the Total Game Tokens go below the limit.
There are, however, several differences in the Market mechanics:
- The Seller’s identity is not disclosed
- Only the best 5 Price Points are displayed
- A citizen can only purchase from the current Top (Best) offer
- A citizen can have up to 3 active offers on the market at one time
- A citizen can have up to 10,000 Game Tokens (in his inventory and market offers combined)
- Today (Day 4,272 until 23:59) the market only allows posting and changing sell offers so that the citizens can familiarize themselves with the feature. Buying offers will be enabled at daychange ( Day 4,273 00:00)
In order to address the currency inflation, all Transactions made through the Game Tokens Marketplace will be subjected to a 5% Buyer Tax. The currency collected via this tax will be removed from the economy.
1 Game token is put on market for 100 currency.
The Buyer will pay 100 Currency (what is displayed on the Market Page)
The Seller will receive 95 currency (100 - 5% Tax)
Note: The Seller will be able to see Tax/Unit when placing an offer on the Market, as well as the Net Price.
Influence of new accounts in air rounds
Until further notice all new accounts will have their wall influence in air rounds significantly reduced. Individual damage and everything else will remain unchanged.
Get ready to spring into action, as we have prepared an exciting new Event in which you will collect Tokens, that can then be redeemed for valuable rewards.
The Event starts on Day 4,165 00:00 eRepublik time and lasts for two weeks, ending on Day 4,178 23:59 eRepublik time.
Every Daily Task completed during the Event will award you 2 Tokens.
Every Daily Order completed during the Event will award you 2 Tokens.
In addition, every time you’re ranked in Top 3 Kills of a Battle (aka “round” of 90-120 minutes), you will gain Tokens based on your position. The position is registered at the end of the Battle.
- 1st place will award 4 Tokens
- 2nd place will award 2 Tokens
- 3rd place will award 1 Tokens
Please notice that:
- The same amount of Tokens are given in all Divisions.
- The Battles ending after the Event has finished (Day 4,178 23:59 eRepublik time) won’t award you any Tokens.
- The Battles which start before the Event, but finish after the Event has started, will award Tokens.
The rewards can be viewed and claimed in exchange for Tokens by clicking the Event banner on the homepage.
There are 3 categories with different prizes:
- A prize from the 1st category costs 4 Tokens
- A prize from the 2nd category costs 10 Tokens
- A prize from the 3rd category costs 20 Tokens
Each category has 1 main prize and 4 secondary prizes. You are guaranteed to win the main prize on your first try. You can win the main prize only once per category.
After the main prize of the category has been won you will be able to win secondary prizes. Every time you spend Tokens you will gain one of the secondary prizes. Each prize has certain odds and the odds will change based on what you have already won. Win Gold, for example, and the odds for winning the other 3 rewards are higher the next time you claim a reward from that category.
- Once the Event ends, you will have 24 hours to spend the rest of the gained Tokens.
- The Weekly Challenge will be active alongside the Event.
The Spring Weekly Challenge is back!
You will get 50% more energy as you advance in the Weekly Challenge and collect carrots the Easter Bunny left behind: with every Energy Bar earned, you also get a carrot to keep you active on the Battlefield!
The Spring Weekly Challenge will last for two weeks, back-to-back: Part 1 starts on Day 4,165 and Part 2 starts on Day 4,172.
All temporary event items (Carrots, Stingers, Boosters etc) will expire on Day 4,195, 23:59.
Have a great and energized spring!
For this year’s Valentine's Day Plato has prepared a 3 day event that includes the famous Love Button, the popular Strength Switching and hunger, Love Hunger.
For those of you who missed last year Valentine’s, the Love button appears on all battles and when pressed it gives an extra Prestige Point to all fighters as long as the battle is not epic (or contested).
This year, during the event for each 100 energy you spend you will get back one special gift worth 100 energy to recover. When gifted, the recipient becomes love hungry and can recover 100 energy by eating food. Each Citizen can receive up to 100 gifts during the event.
All gifts expire at the end of the event, on Day 4,107, at 23:59 eRepublik time.
In the same spirit, we are looking to extend you an invitation to join the team. If you are a Citizen who likes to help others or if you want to show off your translating skills, we are ready to welcome you in our two awesome teams:
Game Moderators Project
The Game Moderators Project has started in June 2009 with the main objective to ensure a fair environment for all Citizens. As time passed by, for many the Moderators Team turned into a second family, so we hope you will find good friends here as well.
Currently, our Game Moderators support us with the following:
- Act as a communication bridge between the community and the eRepublik Team.
- Moderating content posted in eRepublik
- Assisting citizens on the Forums and Discord
- Dealing with various support requests sent via the ticketing system
To find out more details about the project, what we offer, what to expect and the minimum requirements, please visit our wiki.
We are currently looking for Game Moderators speaking: Hungarian, Italian, Polish, Romanian and Ukrainian but anyone willing to help is more than welcome to apply.
Game Translators Project
The most important role of the Game Translators is keeping the local versions up to date with all the changes implemented in eRepublik. Each new feature is bound to come with new texts that need to be translated by native speakers of each language.
You can find more about this project here.
How to apply:
If you wish to be a moderator, all you need to do in order to apply is to fill in this form.
If you think you are more fit to be a translator, apply by filling in this form.
Please note that tomorrow (Day 4,075) at 01:00 eRepublik time, we will perform a scheduled maintenance. During the server downtime, we will deploy an update aimed at optimizing the battle servers and collect more data, while adding some more insights on the battle console.
We apologize for any inconvenience this might cause.
The Combat Orders have been disabled as a significant number of third party scripts are creating disproportionate load and affecting the overall performance of the servers.
We are sorry for the inconveniences this might cause and we'll do our best to address the problem and re-enable them as soon as possible.
In regard to Round 6 of the battle for Llanos (155776), please note the following rules of War:
- The battle is automatically closed after 2 hours, even if the sides don't reach 1800 points.
- The winner of each divisional battle is the side that first reaches over 1800 points, or the one who has more points after 2 hours of battle.
Today we celebrate 4000 days of heroic deeds, drama, treachery and most important of them all friendship. You, the citizens are the ones that made it all happen.
During Day 4,000 some special prizes are up for grabs.
Battle Hero medals are rewarded with more gold (40 gold for Sky Heroes, 200 gold for Campaign Hero and 4 times the regular gold for the Battle Heroes), the contested battles are back for both ground and air battle. Battles with the top cumulative damage at any moment become instant super epic battles that award an extra 2 prestige points per hit.
Also, if you kill enough enemies to finish in Top 5 Damage of any battle, you'll receive a number of energy pumpkins.The number of pumpkins received is based on the numbers of kills done in that battle and the position in the Top 5 Damage at the end of the battle.
Each pumpkin recovers 50 energy units. Be sure to eat them all before the end of Day 4,012!
Rewards for Top 5 Damage placement:
1st place 2 pumpkins every 10 kills
2nd place 2 pumpkins every 12 kills
3rd place 2 pumpkins every 15 kills
4th place 2 pumpkins every 18 kills
5th place 2 pumpkins every 20 kills
And just to mark the event Plato pulled out a couple (actually 3) missions from the drawer that i’m told are not bad.
Happy Day 4000!
PS: I almost forgot to mention that all battles ...
We would like to clarify some aspects about how the Natural Enemy Law (NE) works in terms of timers. For example, let’s take these two cases:
Case 1: If a country has no NE, a NE can be set at any time via a "super majority law" which requires 66% of the Congress votes to pass, as long as the countries share a common border, as stated here.
Case 2: If a country has a NE set and wants to choose another NE (or unset) they can do so if 7 days (7x24 hours) have passed since the original NE bonus has become active ("set" implies that the law has passed and NE bonuses became active). This is mentioned here.
If a war with a NE closes because no common borders are available, the NE is also canceled, as stated here. After the NE is canceled, the country can choose a new NE, as per Case 1.
While the NE mechanics have not changed since it was initially introduced, the "days ago" proposal date format on the laws listing, along with the fact that the 7 days interval is computed since the law has passed and the NE is set do create confusion. Until now, this was solved by providing answers to the tickets sent by the country presidents who were inquiring about the inability to set a NE .
In order to remove the confusion and enable players to accurately compute the 7 days interval, we have added a “proposed at” timestamp on the laws page, as well as the timestamp showing when the current NE was set in the country/military pages.
If you want to share your opinion on this change or if you feel that other timers have similar problems that need to be addressed, we would love to hear about it on the Forum .
We have started a background server maintenance which will last for approximately 12 hours.
Please be aware that during this time you might encounter delays and desynchronization between actions, as well as delays in visual updates.
Thank you for your support and apologies for any inconvenience this may cause.
The Resource Concession law is now available to Country Presidents and Dictators.
Resource Concession is a Trading Relation and, as such, a country cannot have Resource Concession agreements with Hostile Countries. A Hostile Country in this context is defined by an existing War or Embargo between the involved parties.
Existing Resource Concession Agreements between countries will be stopped if/when either party Declares War or Embargo.
Concession Fees will be paid every day after Day change for the previous day, based on Gross Domestic Product. The Existing Resource Concessions will be stopped if the country does not have enough money in treasury to pay the fees.
Currently, a country cannot take more than 3 resources in concession at any given time. Resource Concession agreements can be extended before their expiration date.
Excerpt from the Forum Q&A:
Q: Will I rent just one particular resource from a region or do I have to rent every resource in that specific region? Am I conceding by territory or by specific resource?
A: Territory is not conceded. Concession is done per region and per resource. In order to rent all the resources in a region (let’s assume 3), 3 different concession laws will have to be passed.
Q: What happens when the country renting a resource also occupies the territory that the resource belongs to? Do they get 100% of the rented resource and 50% of the other resources on the territory or does everything go down to 50%, assuming no border?
A: You cannot concession resources to/from countries you are at war with, nor can you give into concession resources from conquered regions.
Q: How is GDP calculated?
A: Gross Domestic Product is calculated based on manufactured goods * average price. The GDP is country-specific.
Q: What is the resource concession limit?
A: A country cannot take more than 3 resources in concession at any given time.
Q: Is the concession limit applied to the country which owns the region or the country which receives the concession?
A: The concession limit is applied to the receiving country. As an example, France can give in concession all of its food resources, but France will only be able to receive 3 resources from other countries.
Q: Can the Concession Fee be affected by any other circumstances?
A: Yes, the Concession Fee will be affected by Tribute to other countries (which occupy their core regions) AND Dictatorship Upkeep. Eg: If a country under dictatorship rents a resource for which it has a 100,000 daily fee, dictatorship upkeep will consume half of the amount destined for the treasury.
Factories and Holdings
Considering the impact these changes will have on global and national economies, all citizens will be able to relocate their previously owned companies with no charge. Each company can only be moved without costs once. Based on the previous events, we do recommend not rushing into relocating, as you have a 30 days time frame to make your decision.
Also, for a period of 30 days (starting day 3,926) you will be able to dissolve previously owned (created before day 3,926) holdings for a full refund.
As eRepublik has entered its second decade of life we are working on a number of projects that, with your help, will disrupt the current status quo and increase the excitement and fun.
While we have been working hard over the last months on the internals of eRepublik and the mobile app, we are aware that from the players’ point of view there was little to be excited of in terms of changes and events.
For the next months we are planning the release of a number of new features that we believe, together with your support and feedback, will transform the eRepublik universe for the better.
All the features aim to solve some of the most frequently raised issues by you, with a focus on game ballance at both the country and the citizens’ level.
The first 2 projects are being deployed gradually to allow the community 1 month to offer feedback and adapt to the new changes.
Determination in Resistance Wars
Currently the determination is computed based of consecutive days under occupation since the last liberation no matter the occupant. Starting Day 3,929 determination will be computed for each occupant individually, based on the total number of days it held the region in the past 250 days.
The more a region is under occupation, the more its population gets the determination to overthrow the specific occupant. Once the liberation occurs, the natives will hold grudge against the former occupant for a while. This will allow the newly freed region to have a standing chance against the former occupant for a period of time. The determination in Resistance Wars will no longer reset when the region is re-conquered via MPP battle.
Example: Using the current formula, the Determination on day 3,750 will be 1.32 (computed for the last 60 days since the last liberation) against any country holding that region on day 3,750.
With the new formula, the determination against Invader A will be computed for the 140 days Invader A held that region over the last 250 days, resulting a total of 4.45. The determination against Invader B (valid if Invader B manages to conquer that region) is based on the 45 days the latter managed to hold the region over the target interval resulting a total of 1.14.
Against all other countries the determination factor will remain 1 as they did not hold that region in the interval.
All other mechanics regarding determination under occupation will remain unchanged.
Determination after liberation
Determination after liberation will be computed based on the occupation determination factor the region had when the liberation battle started.
All mechanics regarding determination after liberation will remain unchanged.
The determination update will become effective on (23rd of August, Day 3,929 of the New World).
Natural Resource Concession
Before the new determination rules become effective, a new law will be made available to Country Presidents and Dictators: Natural Resource Concession.
The new law will act as a contract between countries - it will allow countries to increase the production bonus or to supplement the country income by renting regions and will require a 50% + 1 (simple majority) to pass.
A country will only be able to concede resources from its original regions that are not under foreign occupation. Once accepted by the congress of the Conceding Country (Country A), the law will then require approval by the Concessioning Country (Country B), just like the Peace Treaty law.
Once the Concession Contract is accepted by both countries, the resource will no longer count towards Country A’s productivity bonus and will be added to Country B’s resource pool as if connected to the Capital (full bonus). The Natural Resource, however, will not be uprooted from the Region and will still count towards the Region’s bonuses.
Every day the Resource Rental is in effect the Concessioning Country will be charged for the concession directly from treasury and the fee will be added the the Conceding Country (Country A)’s treasury.
The cost for concession (rent fee) is determined based on the rarity (bonus) of the resource concessioned and impact it has on the economy of the country holding the concession.
The concession fee will be additive and concessioning two or more resources from the same industry branch will increase the GDP fee accordingly. Example: renting Cattle (3% fee) and Deer (5% fee) will result in a total of 8% daily fee from the Food Industry GDP for the previous day.
A country holding a concession on a resource will benefit from the extra productivity bonus as long as the original country owns the region for which the concession is valid. Losing the region by the original owner will not break the concession (as they might be able to recover it by the end of the duration of the concession) and the Concessioning Country (Country B) will still be charged every day.
The number of resources a country can have under concession at once is limited. The regions under occupation will still grant productivity bonuses as previously. Companies established in a region where a concession is valid will still benefit from the region productivity of the concessioned resource but the country bonus will no longer apply.
Considering the disruptive potential of the changes all the players will be allowed a one time free relocation of their companies and holdings.
Let us know what you think of it on the eRepublik Forum.