Rules for Efficient Training Wars
Herr Vootsman
I’ve been meaning to write down the unwritten rules of training wars for months. (note, I started writing this in April!?)
I view this as more of a work in progress - so I plan to edit it based on feedback from comments.
The goal of these rules is to facilitate efficient farming. Since we are all limited by fuel and can only fight ~70 times a week, ideally each deployment earns BH/SH gold. It’s not ideal from a farming standpoint to overhit each other, since that just wastes fuel.
The best use of fuel then is:
20g - Double Sky Hero – typically only available at select times (during epics, end of week, late night)
10g – Sky Hero
10g – Double D4 BH – pretty rare
8g – Double D3 BH – need MP, but readily available.
6g – Double D2
5g – D4 BH
4g - D3 BH
4g - Double D1 BH
3g – D2 BH
2g – D1 BH.
The rules are fairly simple – you are “entitled” to the BH/SH if you hit first, you do an acceptable amount of damage and the wall is correct.
Let’s break this down a bit further…
First hit is whomever hit first. During busy times, it’s not uncommon for people to be waiting for the battle to start, and hit at the very first second. Try to be courteous. Mistakes happen, sometimes the game lags, and many players are thinking they are first. Message them and ask – offer to split gold, etc.
Acceptable damage is subjective, but I’m going to list guidelines – in event weeks, expect to need double. This isn't a license to overhit anyone who isn't quite up to the threshold, but a guideline on a reasonable amount of damage:
Air: 30k winning, 25k losing
D4: 500 million winning, 100 million losing
D3: 1 million winning (e.g. you need to use a bomb or native hit), anything losing
D2: anything
D1: anything
The wall must be correct. If you drop 500 million on a battle that USA is to win, but the other side has more damage, it’s up to you in put more damage down to correct the wall. Otherwise, if someone else fixes the wall, it is acceptable for them to overhit and take your BH/SH. However, it courteous to ask the person first to put a little extra to flip wall if its within reach.
Additional rules:
Hitting both sides. These rules apply to the USA side of TWs. While hitting on both sides is encouraged for low D, as generally there are more than enough open BHs to go around and this will double your gold/fuel – you’re not entitled to these by nature of your hit on USA side.
Campaign of the Day – due to needing to spend 1000 energy for daily challenge, there is no first hit policy for COTD – whoever has the most damage at the end gets the medal. The idea is that you dump your damage here if you don’t have time to wait for an open battle, not try to snipe peoples medal here.
Comments
Happy farming
o7
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Fully support and I hope everyone reads this!
Incredible government media
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You can certainly get them with that little here, but dont complain to me about thief.
I'm just grateful for all the ones you guys have let me get already 🙂! 300 BH's, the last 20 of them with nothing but a bazooka 😃
My observation is the average D4 BH & Air SH go for less than what you posted
e.g. out of the current battles only 2 D4 battles have over 500 M on the winning side & 6 Air battles with over 40K on the winning side
One problem with posting numbers is that folks will use it as an excuse to take SHs - so to that extent it is your fault 🙂
Particularly issue on the "losing" side - since another factor is we want to lose - so if winning side is 30 and the losing side is say 20 then one could feel justified in doing 25 to take the SH & flip the wall
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Only on Tuesdays. Like everywhere after epics basically; maybe the MPP and the availability of battles makes you think so, but it’s pretty common.
Current battles dmg (we have 6 battles atm)
Win 33k
Win 26k
Win 50k
Win 27k
Win 30k
Lose 28k
Far from 14-7k 🙂
Less crying, more flying
❤️
\_/
vote
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D3 is 4 gold. So 8 gold in total.
fixed, thanks!
Great !
Finally! Thanks Voots.
Please continue with the feedback, ideas, and counterpoints everyone.
𝑉𝑜𝑡𝑖𝑛𝑔 𝑓𝑜𝑟, 𝑎𝑛𝑑 𝑒𝑛𝑑𝑜𝑟𝑠𝑒𝑚𝑒𝑛𝑡 𝑜𝑓, 𝑡ℎ𝑖𝑠 𝑎𝑟𝑡𝑖𝑐𝑎𝑙 𝑖𝑛 𝑛𝑜 𝑤𝑎𝑦 𝑖𝑛𝑑𝑖𝑐𝑎𝑡𝑒𝑠 𝑎𝑛 𝑎𝑔𝑟𝑒𝑒𝑚𝑒𝑛𝑡 𝑡𝑜 𝑎𝑏𝑖𝑑𝑒 𝑏𝑦 𝑡ℎ𝑒𝑠𝑒 𝑔𝑢𝑖𝑑𝑙𝑖𝑛𝑒𝑠, 𝑤ℎ𝑖𝑐ℎ 𝑎𝑟𝑒 𝑛𝑜𝑡 𝑝𝑎𝑟𝑡 𝑜𝑓 𝑡ℎ𝑒 𝑢𝑠𝑒𝑟 𝑎𝑔𝑟𝑒𝑒𝑚𝑒𝑛𝑡. 𝑃𝑙𝑎𝑦𝑒𝑟 𝑐𝑎𝑛 𝑛𝑜𝑡 𝑏𝑒 ℎ𝑒𝑙𝑑 𝑎𝑐𝑐𝑜𝑢𝑛𝑡𝑎𝑏𝑙𝑒 𝑓𝑜𝑟 𝑎𝑛𝑦 𝑑𝑎𝑚𝑎𝑔𝑒, 𝑒𝑚𝑜𝑡𝑖𝑜𝑛𝑎𝑙 𝑜𝑟 𝑓𝑖𝑛𝑎𝑛𝑐𝑖𝑎𝑙 𝑖𝑛𝑐𝑢𝑟𝑒𝑑 𝑏𝑦 𝑜𝑡ℎ𝑒𝑟 𝑝𝑙𝑎𝑦𝑒𝑟𝑠.
good
Finally, you have to wrote this long time ago.
You made it clear!
no, that was bullshit
Voted . D2 is 3gold and D1 is 2gold
fixed, thanks!
Nice article but the difference between the damage in air battles doesn't make sense for me
I think 30k for win and 25k for loose is good enough and also acceptable.
If you hit 40k and 25k the wall invites thiefs to steal
He has just to hit 25k+5k on the other side and it's done
I think that makes sense
Good Guideline
Edits made, thanks for input.
still bullshit
Training wars have ruined the game. The Serbian People's Militia 33 has already put an end to many wars. It's just the beginning.
Ukraine and USA must be deleted
lol thief!
It's very impressive to be able to disrupt a system designed to generate gold with a minimal amount of damage via mutual cooperation.
Good guide.
o7
Thanks for the insights. This was extremely helpful. o7
I know it is hard to believe but there are D3 players that get double BHs - so MP not always needed
As far as Campaign of the day - don't like the idea
At best recommend only applying it to D4 & Air - plenty of available (open) D1, D2, & D3 battles
And except for a real war - probably not a good idea to make a battle CotD in the middle of a round - i.e. changing the rules after a battle round has started
I generally agree for D123 COTD, but perhaps that is too complex, but the general idea is to give a place for people who need to get their Daily Challenge the ability to do so.
And there we have it, the illusive "tractor" skin.
o7