[MoF]Rational Erepublik!

Day 3,115, 17:53 Published in Ireland Ireland by Sweet Drinker

It's tough to say what the new economy will look like.
But let me explain the line of reasoning which drove our resource choices:

New industry might be exciting and all, but it's only useful to ppl who own new industry companies. We've no idea how many of our own ppl might actually build. Would it even be useful to us? If not, do we really want to create a renter region?

Our existing population already own wpn/food companies. Even if those turn out to be bad industries in the new economy, our players already have investments made in them, so the resources will help our players no matter what, from day1.

Housing has been a poor industry in every previous version of this game. Perhaps it becomes the pillar of the new economy, but that would be a hell of a gamble for us to take. And once again, do many of us actually own housing co's? Do many of us intend to buy significant housing infrastructure to make it worth centering our economy on? Do you want to make a renter region play?

So we focused our future economy on as high a weapon bonus we could attain, and supplement our food production with whatever allotments we had remaining.

It's pragmatic, yet ambitious because wpn resources are so highly contested. I think this approach is typical of the administration: focus on what we actually have, and what we might be able to do with it.

We're very disappointed to have been blocked out of rubber. Tried so hard. But we're still trying to deliver the best we can for the community.
I'm sure everyone is aware our last resource objective is Oil, and there wont be many opportunities left to get it. If we do fail to get Oil, we will use our last resource allotment to improve our food bonus. It's far from glamorous, but is likely to improve the lives of our citizens more than some middling off-resource or a renter region play.

eLife is,
Sw33t
Finance Minister of the Empty National Bank
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