The State of eRep
Sean MacDiarmata
Hello,
I wanted to gauge the response to the new battle mod. With V2 they brought a lot of potential to the game but so many time's the admin's chose the easy route and caved into demand and back tracked. They brought in Skills...now gone, they brought in a new battle mod...now gone...they brought in new productivity points...now gone or changed beyond recognition.
The one part of V2 that I like was the new battle mod, it wasn't perfect but it added a little strategy to the game and they could have (as CelticTiger211 put it) tweaked it a bit to make it more enjoyable for all concerned but they as usual chose the easy route and went back to the wall, just with a tiny...minute change. The main problem's people had haven't been fixed...i.e the very flawed political system and the shocking level of PTO's currently affecting a decent number of countries to name just two.
They say "we are bringing in new countries" why when they can easily be pto'ed and destroyed before they even get up and running. I simply cant understand what the admin's are doing and I guarantee i'm not the only one, they say they are making changes to a number of things and put us through an eRecession world wide and for what....what has V2 given us bar bankrupting a high number of GM's and making a very high number of old school players and new one's alike leave.
I can imagine a shareholders meeting at the AGM for eRep "you've done what now...reverted back to the previous game and it cost us how much and lost how many people?" there will be a lot of annoyed people at that meeting and I hope there is because there is thousands of annoyed eRep players who have been to hell and back with this game and no end in sight.
Thanks for reading my piece about the changes...hopefully the admin's actually do what's right for the game not the one's who complain the most.
Regards,
Marcus Suridius
Worried eRep player
Comments
Weapons need to drive the Erep economy, but the V2 battlefield didn't drive enough demand - I went over to the Philippines to try it out and it sure does chew up your weapons, my 3 tanks were gone before I knew it - people who like to rack up their stats are going to chew through a lot more weapons now, so I think they're on the right track that way.
This battlefield will also be more accessible for new players like the wall was and lets face it, the game is going to shrink away and die if it doesn't retain new players and make them relevant.
The new war module is great for eRep because of the following:
Firstly, time zone factor has been mitigaged. Wars are now the "best of 15", first side to win 8 sub-battles wins. This GREATLY reduces the time zone struggle. You can race out to a five or six battle win but the time zone catches up.
Secondly, citizens can hit the battlefield at any time, not just the last hour. This GREATLY encourages people to log in at their convenience and hit the battlefield.
Thirdly, weapons are consumed on a quicker basis Which will be great for the economy. In V1, there was the five gun standard, look for something similar to emerge. It will take less than a week for prices to adjust but look for weapons to collapse in price. At only 300 raw for a Q5 weapon, that is $6, double that to factor in labour and you can expect to see $12 Q5's of every weapon type in less than seven days.
I am completely sold on the new military module and believe that this will breath life into the game.
however weapons should be priced at about
How is it better...ive fought more than 20 times getting 6k influence and havent lost once...and that includes fighting barehanded twice.