Some ideas for Plato

Day 1,873, 01:13 Published in Ireland Ireland by Releasethe Krakken
First idea: Kick this rule to the curb.
Recently I lost my MU. This happened DUE to some rule that says if you don't login for 7 days the commander spot passes to the new player which happened to be AYB zig. Now AYB zig had nothing to do with this but he effectively got 40 GOLD handed to him due to some kind of BS rule. There is lots of scenarios where one wouldnt log in for 7 days . Lots of them occur in my life. For example:

1. Attending a course. I used to attend archaeological field courses. Basically it would be me and 70 other students all living in some dorm with no lockable lockers or cabinets or anything. Also a communal power supply. If you know something about archaelogy your most of the day digging through dirt, carrying dirt, licking stuff(bones stick to your tongue), measuring stuff and then in the evenings attending classes . Thereafter drinking beer. There is no way your going to login to eRepublik. Usually any country will have a archaelogical society with hobbyist attending such camps if your interested in this.

2. Hunting: we used to hunt at an old farmer who didnt believe in supplying any toilets , bedrooms etc. Basically it was living in the field in tents with no power and invention showers for a week or so. You cannot login or maintain a battery for 7 days. Also I'm still from the old school that finds it rude to text or play on your computer in company.

3. Holiday: Isnt the purpose of a holiday to get away from everything else. I went on holiday for 10 or so days and didnt take along a laptop. For the simple reason mine is broken. Cellphpone to old to login. But I didnt even watch TV . No rather I walked and swam in the river/sea. And drank alcohol and barbecued.

So I find this law incredulous. 7 days come on people. I mean AYB zig could have stood for captain uncontested for months and didn't. If its a question of the DO. He could have temporarily joined another MU until my return.

IDEA 2 VIRTUAL WORKERS:

With current economic conditions as it is for the smaller business owner who perhaps managed 1 Q5 weapon factory its extremely difficult to get and pay workers. Usually 1 gets a worker a newbie. He/she start working and for a few days it will go good then there is the late work when your already asleep or the days skipped and finally he or she gets bored with the game and quits. All that hassle to maintain supplies and a steady money pool for workers wasted. Most business owners can expand to a certain level and then have to use upgrades. But with Q2 weapons on many days being cheaper than Q1 weapons the economy is fked to such a state of disorder that not even the best economist can make enough money here. Let alone our normal folk that dont want to spend thousands so that we can make more money in a game 🙁

22 IEP the current standard pay is not really that much. Although a Q7 factory owner makes around 120 IEP per worker. The rest dont. eIreland and many other small countries simply dont have a big enough workforce for every player to have a worker. And MU communes , government communes even eat further into this numbers.

My suggestion is virtual workers that has a solid description. For example

All salaries tied to current market trends.
Sarah Anne: LEVEL 1 ROBOT



Salary for FOR Q1 weapon: 0.50 IEP

... UP TO
Q7 weapon: 30 IEP

Production:
Weapons: 5

Foo😛50
Prize: 20 GOLD

John Smith: LEVEL 10 ROBOT



Salary for Q1 weapons: 3 IEP

....UP TO
Q7 weapons: 300 IEP

Production:
Weapons: 50

FOO😨 500
Prize: 200 GOLD

In our current system we have up to 7 spots I think for Q7 weapons. How this will change is we will keep all our spots as current for human workers but get a duplicate set for robot workers to not compete with the job market.

ADVANTAGES:

For eRepublik it would mean a extra revenue stream and new hooks for example 30% of for 40 hours.

Players will be able to expand the strategic element to the game. Most of us have no workers and rely on our daily energy to expand our businesses. But with commune workers its almost impossible to compete with how low they can push prizes. So players like me who is currently concentrating on 1 aspect to eventually build up a tidy revenue stream can use their gold to build their businesses that much quicker.