Market Report - Company upgrades (day 4) - flat line

Day 1,633, 03:26 Published in USA Canada by Wilhem Klink

Day 4 of the 44% company upgrade sees prices holding to slightly down, with wages returning to their upwards path after a one day pause.

Raw materials hold steady leaving the Raw Materials Index at 55.56.

Food improves on the low-end (Q1 &Q2) and loses on the mid-range (Q3 &Q4) as well as the high-end (Q5 & Q6) leaving the Food Index down .21 to 79.67.

Weapons were mixed with Q2 rising, Q4 & Q6 holding and drops elsewhere. The Weapon Index dips barely enough to move the needle falling .11 to 78.08 another record low.

Wages, as previously mentioned, resumed their climb after pausing for a day. The Wage Index stands at 98.31, very close to the wages paid on Day 1600.

Gold pulls back ever do slightly but still remains at an elevated level with the Gold Index slipping to 127.47.

The graph of the 1600 Weighted Index:

Last 10 days, for a closer look:



The 1600 AU Index

Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index falls for the fourth day as the wage rise and fall in gold's price can't offset the weakness in food & weapon. The 1600 AU Index stands at 274.05.



Moving Averages

For those unfamiliar with a "moving average", in the following charts, The blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average)

Mid-range items today (Q3 & Q4)
Food first




Both below their 5-days, but at least Q4 is heading up.

Weapons:




Both had big drops, followed by stabilizing prices.

Bonus graph is gold.


Two big jumps, the intro of Q3 training on Day 1618, and then the 44% off company upgrade



Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).

Sic transit gloria mundi