The Great Restart - Companies
mendelzon
After rejoining I have clicked on training, clicked on work, clicked on the war. Every day is ground hog day. Still trying to understand what is the draw - but nevertheless I continue to click.
I decided to figure out food. How can I avoid buying food every day and produce my own. I created a raw food building and bought a bread company using gold (it was a little bit cheaper then creating a new one). After a few days I ran raw production (20 energy) and produced 100 Bread (10 energy). From an energy use view, it looks like I have produced more energy than what I consumed. But if I want to fight in a war I need to have my energy bar full - I need more than bread - or a lot of bread.
When I looked at the extra energy that the left over bread gave me - what is the cost of that? It's about 20 of my currency (ie if I sold at the current price). If I had a bigger company I could have a worker - but I could only pay lower than 20 to continue to make a profit. Who would work for that? Also how am I paid so much at my current job? It shows the economics of the game don't add up.
The market place has a lot of pricing discrepancies with food (and weapons) so I may just continue to buy food instead of producing it.
Next step - exploit the marketplace.
Comments
producing your own food is generally cheaper than buying your food from the market.
I produce some food, but not enough to cover all of my fights, so I spend money on market food on occasion.
Workers for food production is not profitable. Some people find workers in Q7 and housing production to be profitable, though you need perfect bonuses and sometimes the tycoon pack anyway.
Something to note: You should always have a Q1 house active. It gives you an extra 2 energy recovery every 6 minutes and an extra 50 health. But most importantly, it gives you 1 overtime ticket every hour. So each day you can work overtime for only 10 more energy. Or essentially, double your paycheck each day. If your wage is 2,000 cc per day, then you will earn 16,000 cc over the course of the house (it last 8 days). A Q1 house costs about 10,000 cc, so you should profit 6,000 cc per week by running a Q1 house all the time and working overtime once a day. This will help you to afford food.
Also, with food, if you ever need some, simply ask people for food and they are normally more than happy to help. Some people that often give away food if asked are thedillpickl or Mary Chan.
Best of luck on your endeavours, and if you have any questions, feel free to ask
I've sent you 10,000 cc for you to be able to buy your first Q1 house
thanks. it may be better to make houses.
To make houses requires workers. You are not able to Work as Manager for those, unfortunately. Just want to make sure you are aware of that before you spend gold creating the companies for it.
3000 from me to you , good luck
Hello mate 😁
I send you some foods and CC for a good (re)start in the game.
Enjoy !
o7
Q1 houses make decent cash when folks buy them.. A lot of the time I have to ask folks to buy my houses. The farther up in houses you go the more profit you make but good luck selling the houses. That is all I have done in this game and for the most part I can keep afloat myself and one worker but I cant afford anything else, and that is all dependent if someone is generous to purchase my houses.
BTW I have some houses for sale so buy them up please lol!
https://www.erepublik.com/en/economy/marketplace/offer/68858251
It gets worse.
Working your own companies costs money. In eCanada, its 1% of the national average salary or about 16 CAD per day for each property worked. Assuming you have a fishery which (gives you 1.25 food raw material) and a Q1 factory it costs 32cc just to produce the raw material and the food per day (you'll have some raw material left over so you could skip the fishery every 5th day). Producing 100 food means that each food costs you 0.32cc. Which you can buy on the market for .20cc. So each time you work, you're losing money. Even if you skip the fishery every 5th day, it STILL makes the 5-day average .29cc per Q1 food which continues to be more expensive than buying Q1 on the market.
The Fishery gives you 1.25 food raw material (FRM). It costs you 16cc to work it, and if you work it 4 days it gives you 5 FRM and it costs you 64cc (16cc per day x 4 days). One can buy FRM on the market for 8.5cc (or 42.5cc) meaning that working a Fishery will lose money.
You *could* buy the food raw material and make it into Q1 food, but that costs you .24 each which is still higher than the market rate.
Its those with higher bonuses that can produce cheaper goods. Canada has 100% food production. In the past we had 200%, which meant the costs was half making it a viable option.
One can only lose money making food at any quality level from Q1 to Q7 in Canada at the moment.
I'm going to amend that by noting if one uses the highest producing food raw material company (Hunting Lodge), then food costs become below market rates at Q4. A Hunting Lodge is 35 gold, though, so its break-even is for far off in the future.
Using a Cattle Farm (the second highest-producing FRM and 10 gold) only Q5 and up costs less than the market