Joining the fight- EZC and everything else

Day 3,196, 19:38 Published in USA USA by fingerguns

So I’m really not sure exactly when the game changed. I wasn’t here for a good chunk of it. But I do remember that a big part of the reason why I used to ignore the main parts of this game (military and political) and chose instead to make my own fun was because the mechanics and the meta parts were unbelievably complicated! I was looking through some old tutorials and training materials from back in the day and I honestly cannot believe so many people played this game back then. Even something simple like Congressional elections required a committed party member to oversee the entire thing, planning strategies months in advance, coordinating the movement of players and candidates and blockers and then distributing materials to get it all done. It was a TON of work. And all of that work could easily be undone by another party, so you had to form all kinds of alliances.

Politics were complicated, but so was the military. I was always confused by the big, bloated structures of MUs. It never seemed like anybody really knew what was going on, but I found out later that wasn’t really the case. It was just a lot like politics where only a couple people are running it and then there’s a few layers of minions between them and regular players. It’s not that nobody knows, it’s that you don’t need to know. You aren’t important enough to be worth the effort.

That’s the kind of environment I was born into and that was a huge contributor to my decision to just lock myself away in the Feds- no military ambition to speak of and very little political ambition. I just wanted to have a good time and the best time, for me, was building up the party to help other people do the things they wanted to do. Maybe I could help make it just a little simpler for them...or mirror things like a military unit or community programs, but make it a lot smaller by keeping it inside the party. That went very well at the time.


But now I come back to this game and the population has shrunk significantly. Not only have the mechanics of the game become very simple, but the MUs who know what they’re doing REALLY know what they’re doing. I joined Easy Company (it’s like I’ve come full circle). I signed up and within a couple minutes I was given very clear directions on exactly what I need to do. They followed up with me. They’ve been available to answer my questions. I feel like there is absolutely no distance between me and the leadership, despite the fact that I’m basically just throwing rocks as far as fighting goes. The community is vibrant, the organization is structured, the results are obvious and I am very proud to be a member. I feel like they have 100% set me on an aggressive course to achieve maximum success. That’s all I ever wanted! Just explain it to me!

I gotta say, the ease by which I have been plugged into a powerful MU and put on a clear path has me very excited about pursuing the other thing I was never terribly interested in- national politics. Yeah, I was president and I served in some cabinets, but that was a different time. It was a different game. With these changes that have been made and the..uh.. streamlining of the population, I am excited to see what’s possible these days. And I feel the challenge to be as good at plugging new players into politics as EZC has been at plugging me into fighting.

There will always be a need for a solid party structure. Everyone needs an HQ. Everyone needs a crew to have their back, and there really is nobody doing this better than the Feds. But I find myself being challenged to change the way I play this game and consider new possibilities. I have no idea what the future holds for me in eRepublik and I’m actually legitimately excited about that. It’s like seeing this game as a brand new player. No baggage. No dramz. Just possibilities.