Growing Fighters 1.1
weasel2
Chapter 1 Q5 Town Center
Part 1
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I’ve seen comments (or maybe trolls) that point out it is more cost effective to give money to Colin Lantrip than it is to feed X number of newbies. My premise ignores that.
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As the next priority after TC/boot training or perhaps as a requirement to graduate from that lowly status, “Trainee”, the young soldier needs a 500 health recovery limit.
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“But I’ve been working in a commune and I’ve got no money, honey!” says the hapless object of our attention.
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Which brings up the effectiveness of the money management the Trainee gets in boot.
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In any case, we must loan him the tools to improve his Town Center, starting with the balance of the 3000 USD our potential bud needs to build a fruit orchard.
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I hope you can see where this is going.
BRB. Going to find a less fragrant metaphor and something to eat.
Relatively,
weasel2
Comments
voted
boted
I'll roll one to that...!
Anyone seen Jude...?
What is it? It looks like paradise
lol.... v
VOTED HARD FOR PICTURES!!!
Now get away from my shed!
Voted and subbed. If you're in a commune this comes as part of your daily supply request, right?
It's a bad idea to invest heavily is non-proven players. The players that should be invested in, are neglected.. While we have all these plans such as food for newbs.. It should be renamed to food for newbs who quit in 2 months.. I believe we should give base supplies to newb players, but once a player hits level24 persay, and has a couple hard worker, and soilder achievements, then you know thats a player who's here to stay.. THAT's the player you need to invest in, by giving them money for plantations. The more REAL (as in daily) players that produce raw materials, the cheaper raw materials will be for R5 factory owners who can thus produce more high powered weapons and high quality food, for cheaper prices and higher profits. This is how you build a strong economy in erepublik.
I need 20 gold loan, so i can stop exporting from eUS