Game Improvement Ideas..

Day 1,043, 16:21 Published in Republic of Moldova Republic of Moldova by MDLoveR

I have some ideas about how to improve the economic module..

The first refers to companies. now it`s really hard to sell the iron stock, maybe with the new military module it will go faster, but.. what if there would be 1 profession that takes care about that? like "Marketing Manager". it`s job is to promote the product on the market. the oposite of Marketing manager, cold be "Researcher" which, during the R&D process, improves the way, the company get`s it`s product.(like less expenses.) The result of both professions could be estimated in points.)
The result would be for example, we have company A and company B, the both produce Iron. A have an Researcher hired, and B have 1 marketing manager. The result would be that B would be the first company on the market list, but on the other side, If A sells iron at the same price, it get`s more profit from the same amount of iron..
The more Researchers or Marketing managers you have hired, the more specific points you have, and the better your product is produced/extracted or Sold...

The Second Idea is the market structure.. I thought about local(Regional Market), National Market, and International Market..
Regional Market - specific to 1 region.
National Market, specific to a specific country, both of them operate with Home Currency.
The International Market operates with gold.. and has no borders.
On the other hand, it could be BUILT, i mean, constructed by a country, as a structure to which other countries could apply. that means the country that holds a international market structure, deduct a %(percent, comission) of trades that are being made within the market. Also, the membership of a specific international market, could cost a specific amount of money, and be for example for 1 month or 1 week.
...
I am ready to extend this idea, if yo`re interested...

and the third idea is the freight transport. NOT just the passengers..
I mean, sometimes it is really boring to transfer a HUGE amount of raw materials from one company(extracting) to another (producing). Since the auto donating scripts are illegal, you can create a new company type, like ticket company, which could produce tickets for example for 1000 Iron, 500 Grain, 2500Titan...
Also, to make this aspect more realistic, the transportation, as the production(Extracting) process cold take some time, instead of being instant...
The longer the distance to transport, the longer the process take, and sure the ticket Quality influences the speed too..

There are a lot of professions you can deduct from what i`ve wrote.. Marketing Manager(Promoter), Researcher, Harvester, Miner, Pilot(influences the time of transporting), Steward/Stewardess(influences the wellness/happyness of the passengers), waterside worker(the guy who loads and unloads the goods)(influences the time of transporting). and many other.

I know you took the professions out, but i think that was a good idea. and i think i could make a stronger concept of professions(in theory) and when i have it finished, just give it to you, to see how you can implement it..

or you can just further develop these ideas in order to improve the game quality, and if you ever need some fresh ideas, you cold just ask🙂

Waiting for Your opinion about the things i wrote..
Thanks for attention!
MDLoveR