Game Improvement Ideas..
MDLoveR
I have some ideas about how to improve the economic module..
The first refers to companies. now it`s really hard to sell the iron stock, maybe with the new military module it will go faster, but.. what if there would be 1 profession that takes care about that? like "Marketing Manager". it`s job is to promote the product on the market. the oposite of Marketing manager, cold be "Researcher" which, during the R&D process, improves the way, the company get`s it`s product.(like less expenses.) The result of both professions could be estimated in points.)
The result would be for example, we have company A and company B, the both produce Iron. A have an Researcher hired, and B have 1 marketing manager. The result would be that B would be the first company on the market list, but on the other side, If A sells iron at the same price, it get`s more profit from the same amount of iron..
The more Researchers or Marketing managers you have hired, the more specific points you have, and the better your product is produced/extracted or Sold...
The Second Idea is the market structure.. I thought about local(Regional Market), National Market, and International Market..
Regional Market - specific to 1 region.
National Market, specific to a specific country, both of them operate with Home Currency.
The International Market operates with gold.. and has no borders.
On the other hand, it could be BUILT, i mean, constructed by a country, as a structure to which other countries could apply. that means the country that holds a international market structure, deduct a %(percent, comission) of trades that are being made within the market. Also, the membership of a specific international market, could cost a specific amount of money, and be for example for 1 month or 1 week.
...
I am ready to extend this idea, if yo`re interested...
and the third idea is the freight transport. NOT just the passengers..
I mean, sometimes it is really boring to transfer a HUGE amount of raw materials from one company(extracting) to another (producing). Since the auto donating scripts are illegal, you can create a new company type, like ticket company, which could produce tickets for example for 1000 Iron, 500 Grain, 2500Titan...
Also, to make this aspect more realistic, the transportation, as the production(Extracting) process cold take some time, instead of being instant...
The longer the distance to transport, the longer the process take, and sure the ticket Quality influences the speed too..
There are a lot of professions you can deduct from what i`ve wrote.. Marketing Manager(Promoter), Researcher, Harvester, Miner, Pilot(influences the time of transporting), Steward/Stewardess(influences the wellness/happyness of the passengers), waterside worker(the guy who loads and unloads the goods)(influences the time of transporting). and many other.
I know you took the professions out, but i think that was a good idea. and i think i could make a stronger concept of professions(in theory) and when i have it finished, just give it to you, to see how you can implement it..
or you can just further develop these ideas in order to improve the game quality, and if you ever need some fresh ideas, you cold just ask🙂
Waiting for Your opinion about the things i wrote..
Thanks for attention!
MDLoveR
Comments
1st!
1.well then everyone is gonna be a market manager,cuz te manager,will make profit if his product is well sold..and he will pay the ..what ever you said there. a lot of money.. and so u see..? it's braking the balance...
2.I think ieda 2 is a little bit nice,but maybe..I wanna sell my produc from my inventory,(wich you can't do here)and you can sell it in the regional market.. like you said... you need to analize every bit of your idea.. because it would brake the balance..and players will be furios 😮,plus dha devs won't implement it..
3.No!! HeLL NOO!! the transport iz gonna be instantly,Believe me,not me not ANyOne!wil have the freking patience to wait.. so ..NO!
4.post this in the forum..we romanians/moldovians can't say the final "verdict" 😉
eMD Companies, wait, a company full of managers won`t produce anything.. what`s the idea of a country full of lawyers?
I was talking about a profession, which job is to promote, and that`s all.. it does not produce, or extract..
a cmpany full of marketing mnagers does not have sense, since nobody of them don`t produce evea 1 unit of raw, and what is the sense, to pay 10 marketing managers, whan there would be enough just 3 of them, for your products to be the first a the market`s front page..?
Right now, i mean tll now, all professions were measured in productivity.. my idea was to rename the productivty for any of the specific profession..
for example, Miners and Harvesters, produce effort.. the bigger the effort, the better quantity of raw they produce..
Steward/stewardesse, produce comfort points, which make the travel more pleasant.. what mean less happiness lost during flight..
etc..
2. still developing tis dea.. it was like a concept.. of it..
3. OK, the transportation could remain instant, i was just wondering what if...
4, thanks for your feedback..🙂
5, se putea si in romana😁
lulz bine xD... deci.. tu spui ca "like "Marketing Manager". it`s job is to promote the product on the market"
tu cistigi prin faptul ca iti sponsorizeaza productul da?
deci ai de cistigat foarte mult..[rin urmare vei oferi salarii destul de bune pentru asa tip de munca.. si daca salariul e bunicel.. toti se vor grabi sa se faca asta.. asa ca dezichilibreaza jocul. 😉
pai in moment ce creshte oferta de salarii, adica nr de specialishti, scad salariile, cu cat mai mult scad salariile, cu atat mai putzini doritori, astfel se instaureaza un nou echilibru..
orice schimbare dezechilibreaza echilibrul existent in joc.. idea era ca spre deosebire de faza care a fost pana acum cu salariile. e ca ceea ce propun eu, nu produce, ci doar da puncte, in dependentza de numarul carora, ofertele se clasifica pe piatza..