[呆呆魚・潛水報] # 23 M # eRep 個人遊戲心得・eRep personal experiences

Day 3,929, 10:01 Published in Republic of China (Taiwan) Republic of China (Taiwan) by gugufish

Hi! I am gugufish!
大家好,我是呆呆魚!


I occupied the MoFA for a long time. I think it's time to let someone be MoFA. Of course, I still will help some stuff if I have free time. I make friends with many people because of MoFA.
Before being MoFA, I have also been CP for 2 months. So I more familiar some stuff of government's operation. And finally, I can talk more with our alliance, allies, and friends.
I think many Taiwanese suffer some loses because their English is not really fluent. Neither am I. 😐
Sometimes I think if foreigners message us in Chinese, many misunderstandings won't be misunderstandings. 😆

被我霸佔許久的 MoFA 應該在不久的將來就要交接出去了,有空還是會幫忙一些事務啦!畢竟也因此交了不少朋友 😃
在此之前還摸到兩任 CP,因此對於國家內政的運作也算是比較熟悉一些,和聯盟、盟友、以及眾多朋友們也似乎稍微比較能聊一點點 😃
我想台灣一直以來在使用英語溝通這件事,應該也是吃了不少虧吧!因為我英文也沒這麼溜 😐
有時候我在想,如果外國人 PM 時寫中文,可能某些誤會會因此解決 😆


The following is my gaming experiences. Maybe I can break some rumors by this article. That's why I write this in English and Chinese.
(It's really hard for me to write so many sentences in English. I am not native English speaker, so maybe something will be a little different with what's I mean in Chinese.)

接下來,我將會講一下我個人遊戲心得,如果能順便正視聽也好,所以我才會寫成中英文版本。
(這些東西寫成英文真的要花很大的心力啊~~~)

Let me remind you first, it's only my gaming experiences and I don't indicate any person or country. Please be gentle to me if you have any other comments. 😃

一樣講在前面,這是個人心得,也沒有要意指特定人士,所以有其他意見歡迎表達,不要用力鞭我就好!😃


[Something about diplomatic | 外交事務]

Honestly, I am not really good for diplomatic, so I always said the facts I knew. I think who contacted me always know that. 😆
Some friend ever asked me why I was always quiet when we were discussing something.
Because many people talk so fast and I also need a few time to understand. So I decide to be quiet to avoid I say something wrong.
I have to thanks many friends that even I didn't talk too much, they always come to help us if we need some support.
Now I can talk much more. I think it's a little progress for me. 😃

老實說,我對於外交上應該要談些什麼並不是這麼熟悉,所以就也沒什麼爾虞我詐的行為,原則上我可是相當以誠待人,相信跟我接觸過的人應該能感受到吧 😆
有朋友問過我其實很少開口講什麼啊!
因為一堆人英文批哩啪啦講一堆,我用英文講話都還要想一下,所以最後決定惦惦就好,以免講錯話!
但也是要感謝眾多朋友們的包容,我們有難時,即便我有苦難言,還是願意挺力幫忙。
現在我是稍微能講一些了,算是有進步吧 😃


About diplomatic, there is something bothers me for a long time. So let's talk about that.

外交的部分其實有一些事也纏著我很長一段時間,接下來順便來提一下。



[About eSK | 和 eSK 有關的一些事]

The relationship with eSK is really not good when I join this game.
And nearly year, not only us but also many countries don't like eSK because of their robot army. They bought many accounts to build a robot army, I think it's a public secret.

我們和 eSK 的關係,大概從我踏入遊戲開始,就一直存在著一定的仇恨值吧!
而到了最近一年,其實 eSK 並非惹得我們不滿而已,而是惹得眾多國家不滿,尤其是一件公開的祕密,eSK 買了許多帳號建立了機器人部隊。


The table has turned, this way become the main policy of many countries for building their army even it violates the game's rule.
Of course, one reason is the current game's mechanism is not good for the new player.
But I really don't like this way. 😐

也許只能說風水輪流轉,這種遊戲規範並不允許的行為,現在好像變成某些國家的戰力主流方式,當然,會演變成這樣也是因為 eRep 現行的機制不容易招新人進來導致,但老實說我個人不喜歡這樣。😐


When I was CP, someone ever contacts me to talk about stay peace with eSK. He tried to make it possible.
I hope it will be step by step and slowly because I am worried about many people still really hate eSK. If we start it step by step and slowly and we don't have any arguments for a period, I think it will be peace for a long time.
But finally, we can't make it. I think it's because eSK didn't want to it works in step by step and slowly.

在我就任 CP 期間,其實有人曾來跟我接觸,認為我們可以和 eSK 和平相處,因此來協調還地並和平相處的可能性。
由於我相信多數國人仍對於 eSK 有一定的仇恨值,因此談的過程多少是希望這個程序是循序漸進,如果雙方始終沒有什麼亂戰,也許是可以逐漸和平相處。
不過最後依然破局,我想主因就在於 eSK 並不想循序漸進的談和。


Why do I think this? Because eSK's CP contact me after that someone.
I also present the same opinions to him, but he thinks we have to return all regions directly and need to pay to eSK if we want to rent their regions.
I don't think eSK really want to talk about peace. So it didn't continue.

為什麼我這樣判斷,因為那個某人談完後,eSK CP 親自來跟我談這件事。
我表達了如果真的要讓彼此和平相處,無論任何方式都需要循序漸進,每還幾塊地維持一陣子和平相處,雙方習慣後再繼續進行。
不過 eSK CP 給我的答案是必須一次歸完並立即付租金租借資源地。
既然這麼強硬,我想應該是沒有談和的打算,所以這件事就此不了了之。


After this, I don't like eSK even I didn't have any good or bad comments about eSK before.
我本來對於 eSK 沒什麼好不好感的問題,因為這件事,我對於 eSK 就沒有什麼好感了。


But I open my mind to any possibility in the future. It's just a game so I want to make more friends, not enemies. What I talking about above is what's I meet when I am the government officer.
但我對於未來仍保持開放的態度,畢竟這是遊戲,我期望的是能認識朋友而不是樹立敵人,上面就是提一下我經歷過的事罷了!



[Madel problem | 搶章事件]

Medal problem is what I spend my most time to handle when I am MoFA. 😐

在處理外交的期間,最常遇到的爭端就是搶章事件。 😐


In fact, this game allows someone to output late, so the "thief" problem does not really exist.
Everyone is really nice to respect who output first and reach the baseline of the medal. I think it's a good thing. But I don't know when, the original condition we think who start to fight together, from first several minutes, then to first 1 minute, then to who do first hit. So many people become thieves because they do the second hit in a very tiny time gap.
There are many different reasons to tell who is the first one.
But I remember it didn't as like this before.
Someone want to earn the medal, he or she has to take care of their battle instead of leaving after finishing output, and the others won't output at last second.

其實我真的很想說,既然這個遊戲是允許有人晚打,那怎麼會存在「小偷」這件事!
不過大家基於禮貌上,是會尊重先打高的人,我覺得這件事其實本來事件好事,但不知何時,撞車這件事從開場幾分鐘,變成開場一分鐘,最後演變成誰打第一下,之後打的都是小偷都是搶獎章。
當然還有很多種變形,但不是應該是打的人好好顧好自己有打的場,而其他人不在後一秒出手硬搶別人的獎章嗎?

If I didn't take care of the battle I have outputted, someone came to output higher than me maybe in early 30 minutes and I didn't notice that. I think it's also my bad. But many people won't think it as what I said. It's just a game.
如果自己沒有稍微顧好自己打的場,別人早早打高而自己沒發現,這多少算是自己的問題吧!但多數人應該不是這樣想,這畢竟只是遊戲罷了!


There are 2 "normal" situations we are easily meet.
Some players will use some tool to fight automatically when they full their energy. It these players with higher strength are in the lower division, it's very easy to over the baseline of the medal.
Another situation is some player are really busy in RL, so they login and find some battle they don't need to fly and empty their FF then logout.
It's really easy to judge these 2 situations if we spend some time to take care of which battle we want to earn the medal. Just output over them I think they won't mind.
Or we can message them politely.
But many people message to others impolite. Then they maybe will fight against each other.

實際上就有兩種比較「正常」的情況容易發生,一個是某些工具會在玩家爆體時自動放體,而低分區高力的人自動放體,很容易超過某一定的傷害。
另一個就是玩家 RL 很忙,所以一上來就找不用飛的場放光體然後閃人,只是賺個軍階而已。
我覺得這個自己花點時間看一下就會知道對方不是刻意搶章,那麼自己乖乖打高超過就好,不然就是有禮貌的 PM 對方就好,但往往就是有人第一句話就不客氣,我想後續結果往往不是對方不理人,就是吵起來。


I really think it's really good we respect who fight first. But it becomes worse when everyone just compares that 0.000000001 second and won't let it go.

大家願意遵循約定俗成的尊重先打上基礎賺章傷害的人,我覺得很不錯,但是當這個約定俗成變成大家計較的點,整個就歪了啊!



Another thing is some countries' officer contact me to tell me some of our citizens are thieves. I believe our people told me they just take back their medal from who "steal" their medals. I always think they can handle it by themselves. But in diplomatic, maybe this way is not suitable because I didn't ask other countries' officer first.
Every officer believes their citizens are innocent. It's hard to judge who did bad thing first.
I don't know how other countries' to handle this problem if they get the accusation.
But even I provide the evidence to tell them their people snatch our people's medal. I didn't see any change in the situation. How could I do?

再來就是一些來投訴我國有小偷的事,我相信先動手的並不是我國的人,而多數狀況都是對方動手了,所以我方的人才決定反擊,而我基本上也保持著,有爭議個人自己先解決的原則,可能這種方式在外交上有點錯誤?導致了都是外國先來告知我方的人有偷,對於雙方官方人員來說,一定都是相信自己的人,就會也說不清到底誰先動手。
我曾經提供對方先動手的證據,既然其他國家無法提出更早的證據,然後也無法控制自己的國民,卻反過來認為我們應該退讓,這要我怎麼辦 =3=


But what's making me disappointed is both officers want to handle this problem, but the people who are involved won't do anything changed.
This game didn't give any function to the government to restrict player who violates the national rule. So they fight to each other continuous and maybe impacts the relationship between nations.

無奈的是,就算雙方官方人員想協調,如果動手的事主不願意,這遊戲也沒有任何方式可以讓官方做什麼約束動作,所以往往就演變成打架的繼續打,而國家關係也許就因此受到影響。


Hope every country handle this problem won't point their finger to others first. Because I ever got the accusation and just argue with me even I have evidence and we didn't do anything wrong.
I also heard someone said it's server latency so he just looks like a little late, but he uses the accelerator to speed up because he was late.

當發生這種事情時,其實我的習慣都是會問有沒有什麼解決的方式,關於這一點,我倒是期望大家處理相關事情時,能先針對自家人做些調查和詢問狀況,畢竟我也是收過一開始就對我們指責的人,問題是能保證不是自家的人先動手嗎?
我也不是沒聽過有人最後說伺服器會延遲,但是他先打的,這時以伺服器記錄為主不是嗎?各式各樣利己的理由真的不少。


I also hope everyone takes easy on this game. If anyone has good ways to solve this kind of problem, please feel free to tell me how to do it. 😊

我還是希望大家不要這麼為一個遊戲這麼計較!如果有人有更好的紛爭解決方式,也歡迎指教! 😊



[Some idea about eRep | 遊戲展望]

I really really want eRep can make this game more balance to let new player can be survived. A new player still can't get any rewards from battles and can't be satisfied after they join eRep for a long time. That's why some countries or some players just buy accounts and build their robot army.
是很希望 eRep 能把遊戲平衡調整的更好,尤其是讓新人的存活率增加,現在找新人進來玩根本建立不了什麼成就感,所以才演變成買號和建立機器人部隊風氣大盛。

In my opinion, maybe it's can do some update as like following,
所以針對遊戲內的一些現象,我個人想法是認為也許可以這樣改:


[War | 戰爭部分]

1. If one player A wants to use player X's strength in the lower division when switch division, player A have to buy a contract to player X and indicate he needs to borrow strength on which battle and which side. The contract has already included the commission, for example, 500cc is the commission. If player X follow the contract to giving hit on the right battle and right side, he will get the commission.
In one day, one player can receive 5 contracts to giving a hit, and send 3 contracts to borrow others' hit. The maximum strength is 80% he borrowed.
It's will restrict the players in higher division go to the lower division to earn rewards. And it also needs to be scheduled the timing to go to the lower division if someone wants to win some battle.
Of course, the Maverick Pack will be no used. It has to redesign the mechanism how to switch division.

1. 跨區借力必須買一份「借力合約」給低分區主要借力的人,這份合約指明戰場及戰鬥方,並同時包含佣金(例如 500cc),當被借力的人接受後必須在該戰場正確方輸出,就可以獲得酬庸。
一天以內,一個人能收的借力合約是 5 份,而買借力合約是 3 份,且跨區輸出最多只能輸出借到力的 80%。
如此一來低分區就不會永遠都是高分區跨區的天下,而且高分區的人為了贏得戰爭也必須適當分配能跨區的時機。
當然,這種作法會造成跨區包效用大失效,那就要另外設計這個包的取得方式了!


2. Cancel Infantry Pack or restrict the number of times a player can buy it.
It has some way to make the speed of level-up slow but it doesn't as like the players never level-up forever when using IK.
IK is the main reason to kill new players.

2. 取消壓等包,或者限制購買壓等包次數。畢竟壓等這件事,其實本來就有技術可以辦到,只是遲早會壓不住,但壓等包對於晚進來的新手,是完全沒辦法與壓等的人抗衡,這樣招新手有什麼用呢?


3. To enhance the connection of allies in the same alliance. For example, the system allows allies do TW each other, but the rewards will be decreased because eRep seems not to want everyone always to do TW.
Or let allies' Legends have some damage bonus on allies' battles instead of getting the damage bonus when they only fight on their own battle.

3. 如果要加強聯盟的關係,應該要讓同聯盟的國家之間有更強的連結,例如可以讓聯盟間的國家進行真正的訓練戰,只是獎金可能會變少 (因為 eRep 好像不太希望大家一直訓練戰);或是可以讓同聯盟的盟友,在盟友戰場輸出時,其傳奇加成能有一定比例效果,而不是只有在自家戰場有效果。


4. This idea will disagree with many people I think. 😆
I think it needs a tired-mechanism for the player. One player will be more tired if he or she joins many battles. Maybe the tired value is a linear increase with the number of battles he or she joined.
It's will decrease the players occupied too many battles to earn the medal and decrease the possibility of "steal" medal.

4. 講這一點應該反彈會最大😆,應該讓每個人在戰場上有疲勞值,也就是說參與越多戰場其攻擊力會逐漸下降,減少佔場行為,因為是計算戰場數,所以多少會降低偷章的問題。

[Economic | 經濟部分]

1. The manager can work overtime by himself. Why I can't spend more FF to produce products, but I can spend more FF on the war? It's not fair.

1. 自己可以幫自己加班,老實說我想要把我的體都花在生產為什麼不行?反而可以都把體都花在戰場上,這樣一點都不公平啊😆


2. Resources can "import/export" to allies in the same alliance to earn some percentage of resource bonus. And the percentage of bonus and the distance between the two countries are in inverse proportion.

2. 聯盟盟友間的資源可以「進出口」,達到一定比例增加資源的效果,而比例可以依照距離成反比。


3. Depends tired-mechanism, make food has the different energy recovery rate with foods quality.
Otherwise, it only has the difference in the storage space it needed. This only has the huge impact on the new player. 😆

3. 配合疲勞值,讓麵包等級有相對應不同的恢復效果,不然麵包等級這麼多,除了倉庫空間佔位差距,好像沒什麼差別,也只是在欺負新手倉庫小而已 😆


Do you have any other idea to improve the game mechanism? Please leave your comment. 😊
這部分就歡迎大家留言,說說覺得各模組還有什麼改進空間吧! 😊


PS:
Some pictures are reference from the internet and modify some by myself.
部分圖片是借用網路上的圖片修改而來。