Market Report - hitting new lows

Day 1,638, 03:48 Published in USA Canada by Wilhem Klink


Markets take a hit as weapons, food, and raw materials fall to new lows

Raw materials slipped on both food & weapon raw punching the Raw Material Index down to its aforementioned record low of 46.67. Raw materials are now less than half of what they sold for on Day 1600.

Food holds on prices through the lower half (Q1-Q3) but weakness on the upper half (Q4-Q6) push the Food Index to a record low of 77.74

Weapon shows a wholesale retreat across the board with the lower half dropping about 3% each, Q4 correcting yesterday's sharp rise with a 6.4% drop, Q5 dropping 2% and Q6 showing a modest 0.8% drop. The Weapon Index falls to 75.48, down 3% to a record low.

Wages hold leaving the Wage Index at 101.69.

Gold prices slip a bit as a 30% gold sale arrives (as they always do within a week of a 44% company upgrade) pushing the Gold Index 1.2 to 123.13

The Index graph:


The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index hits a record low (its very a trendy thing today) of 271.71. Falling market prices more than make up for the small reduction in gold prices.



Its good news though if you own a Q5 or Q6 company. The lower raw material prices offset the lower market price and the profit per employee moves slightly higher. A graph of Q5 companies profit per employee (assumes market prices for wages, sales prices, and raw materials and one buys all raw materials on the market)

And Q6


Moving Averages

For those unfamiliar with a "moving average", in the following charts, The blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average)

Back to the mid-range (Q3 & Q4)
Weapons first.

Its the familiar drop-steady-drop-steady, staircase-like graph typical of weapons.

Odd jump yesterday. Someone trying to corner the Q4 market? Its corrected itself.

Food, next



Typical slope of food prices. Other than a period from 1619-1624, They never seem to get that level costs for a few days that weapons get. Just a long, slow decline.

Bonus chart is wages. The growth is slowing allowing the 5-day to close the gap.





Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).

Sic transit gloria mundi