Deployment/Fight mode differences
Mars and Cars
Hello, my friends 🙂
🙂
After all the different comments and questions about our beloved Deployment I thought that I can give you my viewpoint.
First, what is actually the difference between the two modes. Any pros and cons if there are any?
As some people have asked and mentioned, the bazooka parts, I believe, is the mayjor difference between the modes. So in other way - you can either choose to press the fight button a few hundred times and get just a few parts, or you can deploy everything at once, but unfortunately not get any bazooka parts.
So how big of a difference is that? 😃
The drop rate is hugely neglected by the admins and community as well, since bazookas are mainly used by not so advanced in the game players.
Currently deployment drop rate is much close to 0 https://postimg.cc/0MRWhFsR
I saw some other players posting screenshots for similar drop rates.
But what about the drop rate of every single part by itself is very strange In my opinion and experience 😃
3 of the 5 parts have much higher drop than the other 2, while in the same time the scope is the absolute lowest, with the projectile at close 2nd https://postimg.cc/jwtbpKBP
The once time I've found that they are very useful is during events, featuring "prize-amount of kills" for 1st,2nd,3rd.. During that time you can calculate for yourself how much bazookas are worth to purchase and recycle your gold and print some CC and energy 😃
So keeping in mind that bazooka parts are offered in the gold store for infinite amounts, as much gold as you can generate basically 😃
After maybe a year of using fight mode as much as possible ,( out of epics unfortunately for obvious reasons like unability to regen energy, which is the single use of deployment 😃
), I have collected around 10 000 parts over all 5 different ones. If you'd choose to purely pay for all these parts with gold, it would be a small amount of >200g
In other words, the fighting mechanic is used for extremely small benefit of the players knowing and using this small feature.
So all in all, its a small "nerf", but if Deployment is improved in some way that the community likes it, maybe the game will still be somewhat playable.
Please share your thoughts and comments, if you have any 🙂
Comments
o7
Does it even drop anything?
yes, it drops
-barrels but not of wine nor beer
🙂
ич не ме интересува, влизам, изливам в началото на рунда и тва е. няма да чакаля по час и половина, за да си пазя медала 😃
Also the ghost booster works differently now - in deploy mode you need ca. 31 energy for one hit, in the 'click' mode it was about 18 energy - a huge difference.
For most of my days spent here I used the FF medals to earn money to buy food and weapons. After they changed the travel charges, it's no longer profitable without using bazookas and ghost boosters.
I usually use bazookas for 25 hits FF medal, booster for 50 hits FF medal and bazookas and booster for 75 hits FF medals.
Now, after deploy changed the behavior of ghost boosters and the availability of bazookas, I think a FF medal is not profitable at all. Well done, admins!
deploy is like a blunt, oversized crude instrument (you have no control of) in a very delicate operation
yea, like a heart operation with a dull irregular boulder
eats too slow,
fires too slow even unarmed and that's biggest minus from my point
Kolak, they want to control every aspect of the game, even how fast you can click.
And if you do want to hit faster, you'd have to pay for it.