Deployment/Fight mode differences

Day 4,829, 05:47 Published in Croatia Croatia by Mars and Cars

Hello, my friends 🙂 🙂

After all the different comments and questions about our beloved Deployment I thought that I can give you my viewpoint.

First, what is actually the difference between the two modes. Any pros and cons if there are any?

As some people have asked and mentioned, the bazooka parts, I believe, is the mayjor difference between the modes. So in other way - you can either choose to press the fight button a few hundred times and get just a few parts, or you can deploy everything at once, but unfortunately not get any bazooka parts.
So how big of a difference is that? 😃
The drop rate is hugely neglected by the admins and community as well, since bazookas are mainly used by not so advanced in the game players.
Currently deployment drop rate is much close to 0 https://postimg.cc/0MRWhFsR
I saw some other players posting screenshots for similar drop rates.

But what about the drop rate of every single part by itself is very strange In my opinion and experience 😃 3 of the 5 parts have much higher drop than the other 2, while in the same time the scope is the absolute lowest, with the projectile at close 2nd https://postimg.cc/jwtbpKBP
The once time I've found that they are very useful is during events, featuring "prize-amount of kills" for 1st,2nd,3rd.. During that time you can calculate for yourself how much bazookas are worth to purchase and recycle your gold and print some CC and energy 😃

So keeping in mind that bazooka parts are offered in the gold store for infinite amounts, as much gold as you can generate basically 😃
After maybe a year of using fight mode as much as possible ,( out of epics unfortunately for obvious reasons like unability to regen energy, which is the single use of deployment 😃), I have collected around 10 000 parts over all 5 different ones. If you'd choose to purely pay for all these parts with gold, it would be a small amount of >200g

In other words, the fighting mechanic is used for extremely small benefit of the players knowing and using this small feature.

So all in all, its a small "nerf", but if Deployment is improved in some way that the community likes it, maybe the game will still be somewhat playable.

Please share your thoughts and comments, if you have any 🙂