The 1600 Index - Day 1629

Day 1,629, 04:01 Published in USA Canada by Wilhem Klink

A pretty decent day all around for the inventory-selling-gold-buying player. Prices are generally stable to rising and gold prices hold.

Raw materials are unchanged leaving the Raw Material Index at 60.

Food prices are flat except for the high-end (Q5 & Q6) where Q6 jumps strongly, breaking its six-day string of losses. That strong increase pulls the Food Index to 83.59 from 82.99.

Its a mixed bag with weapons prices as 3 quality levels rise, 2 fall, and 1 is flat. A strong showing in Q6, jumping to a 14-day high, offsets the decline in Q5 and middling performance elsewhere squeezing out another positive day from the Weapons Index, up .25 to 82.18.

Gold is flat for the second day in a row, leaving the Gold Index unchanged at 119.28
The Chart:


And a closer look at the last 10 days or so:


The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index pushes over the 300 mark.



And a closer look at the last 10 days



Moving Averages

For those unfamiliar with a "moving average", in the following charts, The blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average).

Mid-range (Q3 & Q4) today. Up first is food



And Q4



Very similar movements: long decline with a rally in the middle (day 1611). Both are in a period of rising prices (market price above the 5-day average)

Weapons, then.


And Q4


Q4 has seem to find its Happy Place. Lets zoom in on the last bit of Q4:


Not as even as the bigger chart would suggest, but still trading in a very narrow range (other than the spike at Day 1624).

Our bonus chart - Gold.


Gold spent a lot of time above its 5-day, especially when Q3 training was introduced on day 1618.

Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1)

Sic transit gloria mundi