Guerrilla Fight Improvements

Day 2,290, 09:20 Published in China Croatia by Romperov Bot sa Skripte

EDIT 1 : ill give 50 golds for every shout you ppl make 😃DD

Starting Day 2,291, several improvements are made on Guerrilla Fights.

Bonus Damage is now based on the ratio of victories and losses:
- 0 Bonus Damage: Win/loss ratio is less than 1
- 1 Bonus Damage: Win/loss ratio is between 1-1.99
- 2 Bonus Damage: Win/loss ratio is 2 or more

The hit chances have been tweaked in the following fashion:
- The minimum hit chance is now 8% (can be decreased by dodging)
- The maximum hit chance is now 90%


The damage resulted from a Guerrilla Fight is now done in the following fashion:

- Victorious players deal:
100% of the maximum damage they would inflict with 100 Energy by using a Q7 weapon
+
100% of the maximum damage they would inflict (using a Q7 weapon) with the Energy the opponent lost in that Guerrilla Fight (max. 100 Energy, armour is not counted)

- Defeated players deal:
100% of the maximum influence they would inflict with the Energy they lost (max. 100, armour is not counted)
+
50% of the maximum damage they would inflict with the Energy the opponent lost in that Guerrilla Fight (max. 100, armour is not counted)

For example:
A victorious player deals 100 damage per hit with Q7. 100 Energy gives him 1,000 damage. The opponent lost 73 health during the Guerrilla Fight (out of max 100). The damage done in the battle will be 1,000 + 730 = 1,730.


Other changes made:

- A player receives, no matter if victorious or not, a 10% damage bonus if they manage to kill their opponent in the Guerrilla Fight.
- Natural Enemy bonus and Damage Boosters are now taken into account when calculating the damage resulted from Guerrilla Fights.
- Dodging deducts the hit chance by one third. Ex: if your hit chance is 75% and the opponent dodges, your final hit chance will be 50%.
- You need to have at least 100 Energy to join a Guerrilla Fight.
- Matchmaking is now based on the total matches played. By default, those who have played a lot, should also face more experienced Guerrilla Fighters.
- 1 round inside Guerrilla Fights now lasts 12 seconds instead of 16 seconds
- Guerrilla Fight stability has been improved
- You can now see Guerrilla Fight statistics in your profile page

We have also introduced 2 new weapons and 2 new armor items. The new armor items are only available as rewards from the Power Spin.

We’d also like to remind that the actual hit chance is calculated after your opponent moves or dodges, while the percentage displayed before shooting does not take these variables into account (since there is no way to know what your opponent will do).

ADMIN MADE COPY -PASTE OF THIS ARTICLE IN THIS LINK 😉

http://forum.erepublik.com/index.php?/topic/2411-guerrilla-fight-improvements/


just to understand each others , i just wont you to subscribe my newspaper so i can win thin f.cking medal 😃

EDIT 2 : ignore edit 1 😃D (no hard feelings)