eRepublik Needs a New Deal, Not New Updates

Day 3,594, 13:05 Published in Croatia North Korea by William Thomas Riker


The changes in economic modules I am about to propose might seem radical, and therefore unapealing. But all of you need to understand one thing: not everybody in here is supposed to do economy, let alone excel in it. The module should exist for people who like it and are good at this sort of stuff. Everybody being good at it, getting free gold all the time and buying and upgrading companies is unnatural, impossible, and in the end not fun.


Just read the whole thing, ok?

Go ahead, tell me there is no way in hell any of my ideas is gonna see the light of the day. Well, let me return the favor: you can stop playing right now then, because without some serious consideration and borrowing vrom V1, this game won't survive long.

LOCAL CURRENCY
We need local currencies back. Ratio discrepancies between gold and various currencies should start growing as soon as first TP and FF medals are won. Since one global currency will get divided 74 local ones, depending on the current ownership of currency, some of the will become scarce, others not, which will bring the Issue money Congress law back into first row.
Citizens will have an opportunity to earn money by trading in currencies, which will bring some of the fun and sense of accomplishment back.


There is fun in uncertainty.

PROGRESSIVE TAXES
It's simple, the more you have, the greater percentage of taxes you pay to your country. This would be a measure slowing the accumulation of wealth without really being able and resposible enough to use it properly.
Governments should have the power to set these taxes individually, but in a confined range, so a large number of citizens wouldn't change their CS. For example, if we have 10 tax categories, the poorest citizens would have their taxes set in 1-5% range, the next 6-10%... and the richest would have their taxes set in 46-50% range. Seems RL-esque enough. Some countries might develop into tax heavens, just like in RL.

Seriously, if you are winning 200 medals a week, every week, for years, you clearly have too much money that you can't even spend. I'm rich (well, not that rich, but I get by), and if this would help the game, I would gladly pay my due. Besides, I have brains and I will continue earning, instead of winning gold like the tanks do. If local currencies were to be reintroduced, taxation grade would be automatically determined by the summ of your gold and realestate posessions (since companies have fixed, public values in gold). Local currencies and items would be exempted, so there would again be space for earning some money if you are capable.
Currently, only medals that reward currency get taxated, but gold meals should be taxated as well. In fact, shortly after reintroducing local currencies, currenca gold ratios should restore to previous levels, and all medals could be returned to gold rewards.

REINTRODUCE ORGANISATIONS AND SHARES
For this to work, first, all companies in eRepublik should get dissolveed (full cost reinbursed this time, just this one time). Leave the 10 gold donation limit.
Dissable citizens from owning companies, bring back orgs. In order for citizens to jumpstart the economy, they will have to enter into joint ventures. 10 gold limit will prevent the rich from creating and mantaining monopoly. They will still have their wealth in gold, but won't be as able to invest it to make money fast.
If in doubt, google "shares eRepublik." You will get dozens of articles proving you this type of play worked. People would have 5, maybe 10 gold, and
Q1 companies' starting price was 40 gold (20 gold for the company + another 20 for Raw materials and salaries).
While shares and contracts might be ingame introduced, I'd personally prefer to leave it to the players. That way, with some risk present, people will join resources only with others they trust, making it more about friendship, game and fun, then about making money as quickly as possible.



SEPARATION OF POWER
People who control orgs should hold the title of a CEO (like in V1). Those which perform political duties (CP, PP, CM, party officials, government members) shouldn't be able to do the same economy (CEO) and military vise (Commander, 2nd Commander, Captain) and vice versa.
If there are 100 positions in eRepublik, with the separation of power, and 300 citizens, one third of them will get the chance to be active and run things. Without the separation of power, as little as 15 people could control everything. This way, more citizens would feel more important and indispensable to the Community, which would make them enjoy the game more.



Pretty much half of your senior staff.

BONDED PRODUCT QUALITIES
Weapons and Food qualities should be internally bonded. If you consume Q1, Q2, or Q3 Food (because those are the cheapest), you should only be able to use Weapons of the same quality. People who want bigger Weapons need to pay for bigger Food. People which buy cheapest Food, let's say Q1, can only use Q1 Weapons. That way lower Q Weapons and higher Q food companies could finally become profitable.
Depending on the math, that may not be enough. In that case, Weapons and Food qualities should be bonded to Houses. Since 5!=25 (5 different Qs of Houses you can use simultaneously), you would need at least 2 points to use Q1 Weapons and Food. Q1 House + Q2 House are equal to 3 points, Q1+Q2+Q3=6 (Q3 and Food available), etc.
Edit: Dio Hostilian's proposal to all companies producing different number of products of the same quality is better.

ULTIMATE GOAL
- gold-currency ratios restored to previous levels
- greater number of players active
- tanks will still be more powerful than the rest of us
- tanks will still buy gold and packs
- economic module will become fun again
- non-paying economic experts will have a fighting chance to succeed.


Haha, see?

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Live long and prosper!
WTR