[Plato Foundation] Balance & World War
gio2aleGR
Hello again people!
This game has become very tiring and boring, especially last 2 years. One of the reasons is that it became unbalanced, for a lot of reasons we all know. Another reason is the endless and boring Training Wars. So I have a suggestion for a big change in the game. Let’s go straight to the point.
Determination Algorithm
I think that the best way to bring some balance to the game is to change the determination algorithm. I don’t know how the current algorithm works but I think Plato should make it like this:
- Every day the determination will be increased by 0,01. So at the end of the month it will be 1,30. This way it will be harder for strong countries to occupy weaker countries for a long time. They should also spend a lot of resources (money for co, ebs etc) to continue the occupation. Decreasing the resources of strong countries will bring some balance to the game.
- No determination reset. With the current system, if the occupator releases a region of the occupied country and wins the NE battle, then the determination in region resets to 1,00. My suggestion is to continue the increase of determination even after winning the NE battle. By 0,01 per day. The only way to reset the determination in a region will be only if the occupied country liberates the region and then determination decreases by 0,01 every day until it goes to 1,00.
Example: Let’s say Serbia occupies Chile’s region A for 30 days. The determination will be 1,30. Serbia releases the region and wins the NE battle there but the determination continues increasing by 0,01 every day. But if Chile wins the NE battle in the region then the determination starts decreasing by 0,01 per day until it goes to 1,00 after 30 days. So if Serbia (or other country) attacks the region again after 10 days, the determination will be 1,20.
In that way, stronger countries will not be able to occupy weaker countries for a long time and the opposite, weaker countries will not be occupied for a long time, giving them the ability to become stronger.
Full Scale eWorld War
As I said Training Wars are another reason that makes the game boring. My suggestion to change it is this:
- Plato will make 2 big (and balanced) alliances in the game and every country will be obliged to join one of them. Not 3 or more alliances because it would end up like 2vs1 or 3vs1 and this would be bad for balance. Just 1vs1. This way every country or every war MATTERS because it would be a war between the alliances. Offcourse there will be still a way to make TWs but they would be less than today. Less boring wars, more epics, more fun.
- But how will alliances be formed? Well firstly I suggest that Plato makes a country damage tournament for a whole week. Why a tournament? Because during tournaments a lot of 2-clickers come back in action so it would be better to measure the potential damage a country can do in a tournament. After that it will be up to countries or Plato to make the 2 alliances based to damage and balance. Let’s say for example that the first alliance will be Asteria and some friends who alltogether made about 1 trillion damage in the weekly tournament and the rest countries will form the second alliance who also made about 1 trillion damage in the weekly tournament (supposing that in the tournament all countries together made 2 trillions damage).
- Another way to decrease the TWs is to change the way a rw can be opened. I suggest that only the players of the same alliance will be able to open a rw in an occupied region of their alliance. This also brings some strategy to the game because the strong country or alliance will not be able to open rws in the other alliance’s regions that have occupied whenever they want.
- Also I would suggest Plato to add a new feeds tab: the alliance feeds tab, where alliance members can post oreders, priorities etc. Good communication mechanism is always a big plus for a game.
In that way, no more …neutral countries (xD) and endless boring TWs, at least not so many as today. Also, making the game interesting again will attract more players, old and new ones making it even more interesting.
Maybe my plan is not perfect but I believe it would be far more interesting, enjoyable and including more strategy than the current BORING one.
That's all folks! Thanks for reading! If you like the article vote, subscribe and shout!
Copyrights (c) 2018 gio2aleGR xD
Comments
[Plato Foundation] Balance & World War
erepublik.com/gr/article/2662950
+10 ! v+s !
For few countries Tw is a must and the only option.The problem starts when all countries prefer farming making tws and they don't make real wars cause they don't want to broke their ''eggs''.
About alliances is just silly to say that Plato must force Rom to make alliance with Greece or with Arge after all this ehistory among them.We the players are the ones that must reform foreign affairs and make any possible changes and not a powerful force from the sky (Plato).
Yes it would be better if players form the alliances but Plato could push the situation (giving a limited time) so that every country joins an alliance. I don't want Romania as an ally if that's what you think 😉
V
Greece was TW hard-farm mode with Egypt and SA until Bulgaria stepped in. Now when Greece is in bad situation, you are suggesting to stop TWs after 6 years of playing.
No
If that's what you understood form the article, I have nothing to say because it would be bad for your logic.
Why didn't you suggest this 1 year ago?
Because I haven't thought about it one year ago. But I thought about it in this summer as you can see it in this article: https://www.erepublik.com/gr/article/more-packs-half-prices-2651517/1/20 in one of the last sentnces where I'm talking about next article's title ‘Balance is the key: A determination’s love story’.
But I was bored to write it then so I did it now.
I think best option is that reseting the game and turn back to day 1 ... 300k people who play and 50-70k fighters..
V
WE NEED CHANGES TO BETER GAME
o7
game IS boring, eat, sleep eat sleep, eat sleep, occupied... eat, sleep, eat sleep, you cannot free yourself, eat cannot work.... oh yeah repeat
UGLY eLife
0~~~
Ακομα ασχολεισαι βλεπω. Χαρα στο κουραγιο σου.
Συμφωνω με την ιδεα παντως.
voted
Οχι για πολυ ακομα οποτε ειπα να δωσω μερικες ιδεες πριν φυγω 😉
[removed]
V
forcing the alliances is not the way to go
forcing recourse wars is imho: if farming game it is, u should make it less rewarding
interesting approach! Voted!
However only the finest and most capable politicians, LIKE ALEXIOS TSIPRAS, can persuade Plato for changes like these...
Or maybe Kammenos too!
ψ για τον κοπο σου αλλα καλα σιγα μην βάλουν και πλοια και eκπαιδευτηρια για την αεροπορια
v
vvvv
Ωραιο αρθρο σου Γιωργο, αλλα δυστυχως οι ιδεες σου δεν εχουν πολλες ελπιδες υλοποιησης. Το ξερεις φυσικα.
Ευχαριστω Κωστα! Φυσικα και το ξερω οτι ειναι πολυ δυσκολο να αλλαξει κατι ο Πλατο απο την στιγμη που βγαζει αρκετα λεφτα με την παρουσα κατασταση. Δεν φταιει αυτος, εμεις φταιμε. Για μενα παντως ηρθε η ωρα της αλλαγης ή της αποχωρησης.
ουτε να το σκεφτεσαι!!
ψήφος
V - Nice article. Regarding the formation of the 2 alliance, I suggest to be as follows:
step1 - 1 Week Tournament - From the tournament the 2 countries with the highest damage will be picked as "leaders"
step2 - The 2 leader countries with choose each time one country on their side. First to pick will be the country ranked 2nd in the weekly tournament.
step3 - After all countries are chosen in the 2 alliances World War will start. The World War will have a specific objective (i.e. conquer 4/5 of the world or conquer 50 regions of the opposite alliance or conquer all Asia and Oceania)
step4 - When objective is reached the World War will end. A reward will be given to the winning side countries. If a specific period passes (i.e. 4 months) without a winner, then the side closer to victory will be nominated as winning side, however the reward will be half of the reward if the objective was met.
step5 - Go back to step1 for start over again.
Yes maybe something like this 😉
What if i am neutral?
No neutrality for anyone. It makes the game boring...
V
Third option to get less tw's: remove TP medal.
Always a pleasure to read good media, v+s
More determination? Good idea imo. 🙂
But Plato deciding our alliances? Thats so cuteee...
It's not exactly Plato decides which countries will be in the alliances. My suggestion is that Plato makes a damage tournament, giving some directions and limits and then players/countries decide to make the alliances in a limited time(maybe during a month).
v