Valentine's Day article

Day 3,739, 06:05 Published in Australia Croatia by Cinkomus

Hello my fellow players. Today is Valentine's day and I want to express my feelings and thoughts about the game, not you personally. You are like 99% men so how cares about you. Get a doll, really!


My thoughts about the current state of the game is that it could use development, alot of it.
There are systems that we use, like air battles that are underdeveloped , and the local governments are still pending to be done. Its quite sad that Plato doesnt show more love in that area of the game.
And its Valentine's day we were expecting something ! NOT

Also, I have been thinking about the recent battles in Australia and how easily foreign battle hero farmers come and go. They start resistance battles even if noone asked them. Its a pain in the ass to control them by hitting dmg to cancel theirs. Essentially just like that medal describes it, they are mercenaries attracted by gold and MU money, if there is any offered.
My thoughts on this problem is that we need some kind of system that introduces limits, or maybe even encourages in some cases for mercenary’s to come. Imagine a weakly pass that a home state gives to their citizens for money, so they can go out with the states blessing to fight in foreign wars.
Ofc you get it if you are interested, bored, greed for gold, or want to be praised on the comment wall.

Think about it: The state would profit and the players that do that would be giving some money to the state coffers. That would sure make everyone happy in the end.
But, then to enter some other state:
• That state needs to be interested in hiring,
• * Depending on that the could pay the mercenary s a symbolic fee, or if its a poor state they (BH farmers) may even pay the country to hunt medals in their battles.

Ofc the state, minister of defense/war would regulate that prices. *Give more options to the government officials (Plato).



*There is the thing of core regions as well. Its strange that a small country with only their core regions has no significant bonus fighting a enemy state with a tons of noncore regions.

The dmg reduction that is scaling exponentially with every owned noncore region could help small nations to be a little bit more competitive. Why? Resistance bonus in the occupied core region is not enough and its not there to stay. Meaning you cant rely on it like a good feature.
It would reduce the size of super states and give some room for tiny community’s to develop.

Big states could choose to be a farm country, or a country that does dmg .
Third thing that I want to talk about is why do some regions have like 4 resources on them and some none? Is this game meant to be played in endless TW? Is it intentional? For an example:

Just look the care region of Croatia. South Dalmacija got 4 resources and exept North Dalmacija thats got 3, others are completely empty. The fact that the North Dalmacija produces oil, saltpeter, and aluminum is quite funny . So RL realism is totally off in a game that's build on RL borders and where people bring RL politics in a game that should be about fun.

Why cant the regions produce everything , but it should different in quality depending what that region actually can produce. Giving it some more realism and immersion.


*That brings me to another topic – USA
How is it fair for a country to have that many regions (balance sake)? How do those integral states even get the definition of a region even thought they are state territorys. To be somewhat fair it should be more packed like real regions having: Pacific coast, West states, Central states, Mid states, East states, Alaska, Pacific islands and Guantanamo.

Its simply not fair for the rest of the world and smaller states that have only a few regions.

*Imagine Ancient Greece modeled as a template by Plato and having hundreds, maybe even more thousand city state regions. Greece would be great!



Thats it. Hope you dont torture me and leave a sub and comment!








And whats with this: