New People Find eRepublik Too Hard
code0011
It has come to my attention recently, that eRepublik is too hard for new people. I found this out by testing it on a couple of friends. I sent them my referral link, and they started. One in Pakistan, one in Australia, one in the US, and one in England. I told them this: Get to lvl 10. I showed each of them individually how to do all the basic things(work, train, buy food, eat food, log out). The first thing they did after I did that was fight. Fight down to 20 wellness, buy food, fight some more. One of my test subjects got lucky, and got a full refill off going up a military rank, and then he fought some more. After the first day, none of them logged back on. Even when I sat them down at a computer, they didn't want to log back on. They said it was too hard, and asked questions like "How do you even play this game?", and, when I went on someones profile, "Can I fight him?"
Something needs to be done, because if new people can't play this game, even when there is someone who can play this game standing behind them telling them what to do, then something is wrong, and something needs to be changed.
If you have any comments on how to make the game easier for new people, leave them in the comment section below.
as always, vote & subscribe
code0011
Shout this out in your own articles, and lets get everyone knowing this
(url=http://www.erepublik.com/en/article/new-people-find-erepublik-too-hard-1662269/1/20]People need to see this.[/url)
(change the outside brackets)
Comments
They have to be smart on how they play, they cant just fight when they think they can, tell them to join the TC or some militia, that supplies health or weapons.
Theres also Meals on Wheels................................
From your story, it sounds like new players want to be able to pick who they can fight and they want to fight right away. In the current war module, your opponent is randomly generated. Perhaps the admins can make it so that the opponent can be selected.
I can understand this point of view because I always found the v1 wall to be a little lame and the current version is suspiciously similar to it. It's the economic module that keeps me interested.
Only one of them qualified for the things you mentioned, and meals on wheels never really worked. I tried it once, and never got anything. I kept on reapplying and nothing.
I really wanted us to win the last battle in Chubu, to keep that deer resource, so I put everything in it and brought myself down to 20 Health. I applied for Meals on Wheels and Armed America with the hope that I'll get myself back to 100 before working today. I know I'll get supplied by Armed America. I don't know if I'll get supplied by Meals on Wheels. If all else fails, I'll go begging at my Mentor's doorstep.
-Chris
Sadly, I tried that, when I had 50 health, and they never gave me anything, it was my boss who gave me the money to replenish my health.
Most new people fall into this rut. Gotta find them as soon as they start and mentor them.
LOL this game is one of the most easy games in the world to start up on.
VOTED
yes it is too hard and it doesnt help when the experienced players are elitist koolaid drinkers
@CPTHutchinson ~ I thought that too, but apparently it is not for everyone
As Maru said, encouraging and providing easy access to a mentor needs to be pushed much harder. Like literally having mentors "adopt" new players vs. waiting for someone to sign up. This article got me thinking on how we need more feedback from new players that use(or should be) our domestic programs targeting them. Alot could be learned and we always have room for improvement. Thanks and good point to the article.
Restrictions place in order to prevent making gold by multies led to this. In V1, newcomers were able to buy food, weapon and gifts as they please. It was both stimulating economy and keeping them in game.
That is because everyone is not that smart.
May I suggest working before fighting, investing first in a good house, searching for hospitals... just a few little things to help yourself.
Do the hospitals even work anymore?
Voted. Had same experience with my friends.Ask them join TC.
Yes, but only for the defenders. Check the description of the region to see if and what time you can heal.
@silisius ~ will do
@Alina V ~ thanks for the info
This article is good, but could you stop linking to it in the comment section of every article I read?
😁^ Hospitals are a joke. Period. Don't count on 'em.
One out of ten new employees doesn't fight right away.
One or two of the other nine listen to my advise and regain health.
Half the remainders never come back to work and the other half work at
They log on and what do noobs see? FIGHT, FIGHT, FIGHT. They shouldn't even be allowed to fight until they have $100 saved and are level 10.
It's to get the msg around.
call me strange but i want everyone to see it, without using orgs.
Too hard? Seriously, it's basicly 2 clicks.
If newbies think they can register and destroy a nation, they have another thing comeing. When I began playing I took one step at the time. Don't click the button unless I know what it means...
@Thedillpickl ~ I totally agree.
Meals on Wheels helped me way back in the day... I'm sure its still out there doing a good job when and where it can.
Most people I know who have started this game leave in frustration. They work/train/level up too fast then fight down to 20 and dont know what to do even with people telling them "Dude, dont fight right away". Eventually they get the hang of it but the moment something in the game breaks and they get no customer support, they ditch this game.
Out of the friends I invited to play this game only 1 is still playing. The rest have quit long ago. V2 didnt make it any easier.
spam, spam.
I've a 50% strike rate. Of the four people i invited, only 2 still play. The other two really didn't see the point of it.
For the first time, I agree with Relorian. Is world gonna end?
: D
Then again - if you change the game to suit your quitter friends, maybe all the people who are here and decided it was worthwhile to stay won't like it anymore - maybe it takes a certain type of person, attention span and persistence to survive here, and maybe that's the way we like it ; -)
Send them here - http://wiki.eusaforums.com/Citizen_Education
So you actually were standing behind people who are living in four different parts of the World?
Can I get that teleport? Please...
Not only new people find eRep hard
;____;
Your friends are idiots. The game isn't played in the game. If they want to press buttons, go pick up an Xbox, we care not.
eRep is hard, so what? The more the challenge the more fun people have when they figure it out.
orly?
0.o
'tis easy
thats why rising was the best for newbies. that was the module which they could understand as real warfare.
clicking the button 'fight' while looking at a randomly chosen opponent is a bit weird for them.
in the beginning it is complicated. then after a week its oversimplified : /
no real balance.
After looking a the recent posts, I agree in part.
The game is not 'about' fighting. It is more social than that.
The word 'social' means many different things to many different people. You have to get along or get out. No one can play by themselves unless they pay for the privilege and that would be boring.
The problem as I see it is that noobs can't tell this is a social game. They log on, see the fight button. Fight down to 20%. Look around a bit. Maybe get a job. Then what? The game wiki is getting better and eUSA is developing their own wiki, but will the noobs find it?
If they were looking for another browser based shoot 'em up game, this ain't it. But if they were looking for something requiring skill and strategy this is a good game. (So help me, I can't believe I just said that.) There needs to be some type of intro page for people who just registered or some such mechanism.
When I first joined eRepublik, I remember thinking, this is way too hard. I stayed on because I was interested in becoming a Congressman/President. But most new citizens take one look and quit. I don't blame them at all.
For every one citizen that stays on, there must be five that leave. The Admin's need to make this game a ton more simpler. Maybe redesign the home page layout for new citizens so they know what they're doing. Or make it mandatory that they watch the tutorial video.
There's a tutorial video?
Hey code0011 stop writing relatively respectable and appropriate articles, you're gonna start getting subs from that.
IMHO, the biggest draw back to this game is that the real power withing America lies outside the game structure. New players come here and they work,train and eat. They then read articles telling them to join some outside forum if they have any questions. They then join the eUSForum and they minute they ask a question that has been asked a thousand times they get attacked, told what idiots they are and instructed to learn the game before they dare post. The ones who actually stay around and make a suggestion are dog piled, told their suggestion is idiotic and to STFU and GTFO. The players I invited here had two main reasons for quiting: They did not want to have to be signing onto forums and IRCs in order to play and they did not come here to play a game where when they asked questions they get attacked and belittled.
What CHS said.
Here is the last test subject, made only a few days ago. Note that everything has been done only once. He wasn't around long enough to even know where the forums were, or what IRC was.
Well let's be honest here, erep as a game itself is terrible. Its sole redeeming factor is the social metagame aspect, and the ingame implementations of even this is terrible (shouts, newspapers, etc), forcing us to go outside the game to make the game enjoyable. 😛
the site eRepublik is merely a medium through which people meet, and use outside sites to interact
eReps strongest feature, the social aspect... is also it's fail. For serious, experienced players, it would be much better to add interesting layers of complexity. For newbs? Two possible solutions. I see the first as far better, but the second also has good posibilities. Solution #1: Amin "segregates"/creates "game levels"... that give new players many advantages(such as free housing). Keep it focused on basics only and provide them with their own "social structure"... simplified versions of full game that only they can play in.
Solution #2: "Simulated"/community created version of above. Should require NO logging in, like the forums. If done well would make them feel it was, simply, a basic part of the game they neerd to learn from.
(I already have several ideas... well formed... and intend to write more about this in the future.)
I know its taboo to say, but lots of this is our fault as a community. 🙁 I have a feeling that the admins don't like us playing our way because we make it way more complicated than it is originally set up to be.
But on the other point of view, the "user added" workings of the game keep people interested, keep dumbas*es out, and make the game a much more pleasurable and communicative place once you know the ropes.