[Kravenn] Why Air rounds are important to win campaigns

Day 3,299, 07:46 Published in Greece Greece by Kravenn

A couple of days ago : I saw a Wild Owl’s shout telling that it is impossible to win a campaign without winning at least 1 air battle.

I was intrigued by what he said and I decided to study that case to know if he is right.

On my table : I decided to take 2 countries (named A and B )
- Country A wins only all ground rounds in all divisions (and never make them EPIC)
- Country B wins only all air rounds

I also studied 2 cases
- Case 1 : Rounds are winning by 1800 - 0 in all divisions (or 1800 - 0 on air rounds) which means 90 min
- Case 2 : Rounds are taking the most time possible, which means 120 min

Keep in mind there is a break of 5 minutes between 2 rounds.

So, the campaign will length between 17h25 and 22h55. As you can easily see : The country who will win all ground rounds finishes to win the campaign but it is very hard to gain all ground rounds by 1800-0 in all divisions.
At some moments : you will lose some points (Lose 6 points or more and you go for round 12 who is an air one).

Being able to have always the best during at least 17h25 is hard (I shouldn’t bet that length even on a campaign between the strongest country and the weakest one).


Ready for air round !!!

My conclusion

Winning at least 1 air round is ESSENTIAL to win a campaign. They are key to win campaign.
I also suggest to young players - low strength players … to focus on these rounds because you don’t need to buy weapons (they are very expensive and only give you 20% bonus). Just fight barefist there and gain some ranks : it is the best way how you can help your country

See ya,
Kravenn