There is always something new to be learned. Almost every person understands this principle, if not in the moment, then in some later introspection. We experience through our life, through observations and actions, what seems to work, and what doesn't. When we move forward, we tend to want to repeat the process and of course when something fails, we don't.
eLife is not so simple though.
Our game is designed to create divisions between us. Political parties and military units and alliances compete for membership and control of actions. For every group, there is a leader. Each of those leaders( CP's congressmen, MU commanders, etc. ) should all work together for the common good. Unfortunately, that is not always the case.
More often aspects of community thinking and democratic ideals destroy what should be simple goals or projects. The reasons are complex.
A common theme in our game society is negativity toward leaders. Mostly, I believe, because we have and have had so many of them. A variety of personalities and activity levels, some organized and or charismatic. Entertaining or downright dull. All subject to judgement by those with self-appointed authority on how they should be doing their job.
These judgements and criticisms are sometimes needed, but most often they are done out of spite or for political gain.
The justification given for this is always the same.
A democratic right, the means of controlling those who would do damage to the group. By those... who do damage to the group.
They provide the argument against unity and our cultivate our greatest failure. Failing to learn from the past.
Stay classy eCanada!
What is this?You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.